Would like to see DRG elusive jump recast lowered
Currently in 2.38 MNK and DRG dps output is balanced, but
MNK has stronger raid utilities i.e mantra, where DRG has none
MNK has stronger hp recovery abilities i.e. second wind, where DRG has life surge
MNK has stronger DPS uptime i.e. shoulder tackle (very quick cooldown) DRG - positional jumps-2: 3min 1: 5min cool down.
DRG has stronger mechanic evasion i.e. elusive jump where MNK has nothing.
I believe MNK with its stronger eHP utility necessary due to their lack of mechanic evasion abilities.
I would like to see DRG elusive jump recast lowered from 3 min to balance DRG lack of eHP utility. Do you have any plans to address elusive jump and its lengthy cool down?
If not, will you please look into a solution?
Where melee DPS are required, MNK is the better option, and I would like DRG to be an equally desirable option
I believe this proposed fix would solve DRG lack of eHP utility and alleviate concern for DRG low magic def. with greater evasion using elusive jump more freely.
Thank you sir,