The analogies don't apply because none of those entertainment options are designed to bind like MMOs.
Most of the complaints are about limitations that are designed to prolong the time we spend on this game, or to fragment that time to prolong the subscription. While other forms of entertainment often give incentives to keep subscribing (e.g. get a free movie for X movies rented etc), this game puts in artificial limitations and bottlenecks in character progression (i.e. you can only watch 15 minutes of each movies you bought per day and never more than that, thank you for understanding).
Simple analogies like that and those calculations are absurd because the inherent design and background of these forms of entertainment are different.
