Very clearly he was referring to people, forums and site writers not conversant in Japanese that made free-form versions of fact they had only half-perceived, since they had been originally stated in that language. Do American companies that expect their products to be consumed globally render everything into Japanese, Spanish, German, Chinese or French before the product is even launched?. I remember all the hyperbole about fatigue. When I got the game and started playing, I laughed; and when I first turned rank 30 after almost a week of being fatigued, I laughed even harder at all the misapprehensions I had heard and read. As it turned out, fatigue was the least of the game's problems.
As far as his infamous "insult" to the community is concerned, what seems to have happened is that many of my fellow Americans think the word foreign is a dirty word. To those people, who misuse it to vent their prejudices, it means a dirty thing: The wrongheadedly dirty thing they think when they apply it to someone from... let's just say elsewhere. And it stung them, when they found themselves to be the subject of what to them was a disparagement. But yes, we are all foreigners to the Japanese, or to the Mexican, or the Mongolian, and it doesn't have to mean a dirty thing.
But that will be the extent of my Tanaka apology. I think he had a long and expensive run at the helm of the game, and he was way short of steering it into safe port. People speak of "his vision" as though that alone is all being a producer takes. Or as though his company had been remiss in allocating enough time or resources for him to carry it out.
The FFXIV game system does not work, it never did and it wasn't going to: With the generously allocated, and extravagantly misspent resources he had available, Tanaka produced a barren, unbalanced, undercooked mess; it had more loose ends and anachronistic throw-backs than anything in the game industry I had ever experienced before; and the player base, almost unanimously denounced it as a failure. Either the vision didn't prove itself feasible, or the man with the vision couldn't make it happen. Whichever it is, Tanaka had to go. Five years and all those millions are quantitative enormities that leave him without possible excuse. After all, he is the man that conjured up this virtual world with only repetitive, unimaginative, unchallenging guildleves as a feasible way to advance nowhere. That and its one event: the half-cooked Behest. Even a literal, sketchy copy of the successful Campaign, from FFXI, or the innovative public quests from Warhammer Online, would've been more entertaining.
We know nothing of what occurred past the closed doors of SE's meeting rooms. Assuming (and it's far from certain) that there was pressure put on him from above, to publish quickly, before the game launched... What difference does that make? Every single game producer will have pressure from above to minimize expenses and publish quickly. Period. Tanaka is far from an oppressed victim within the hierarchical structure of the company he helped build and helps lead.
Also, he is far from the first old-time, big-name game designer to have failed egregiously in transferring his arresting vision, so palpable at the dawn of the MMO industry, into the so-called next-gen technological realm. The names McQuaid and Garriott preceded his fall with great bombast.
