Originally Posted by
Teykos
What could be great here is if, instead, a more thorough commission system could be implemented in game.
The idea is, one player provides the components and a possible fee or item trade, allowing the crafter to craft the item and receive the fee/item(s) upon success, while allowing the result to go to the component provider. (Failure should be tied to the normal result.) Given how people are, you would probably need to put in separate fee/reward slots for normal and High Quality results. I don't know how complicated that would be to implement, but you've already got something VERY similar with the "Request Meld" option people have. This completely skirts around the problem of RMT farming for components if both key components and the end result are untradeable. Of course, it does absolutely nothing for people selling runs, but that seems to be something that's considered an unavoidable evil so far.