Been luckier in coil than I have, still waiting on my t4 helm and t5 drops :(
Awesome to see someone fully geared though :D
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Been luckier in coil than I have, still waiting on my t4 helm and t5 drops :(
Awesome to see someone fully geared though :D
I only recently started working on Lancer and I popped in here to get some info. I notice a lot of references to Lancer based rotations, but I don't see much mention of the Jumps since 2.1 launched, is there a rule of thumb on them?
Unless you want to save Spineshatter/Dragonfire for mechanics, you should burn everything between your GCD moves as they become available. It's free DPS, so you should use it. You always want to use Power Surge before Jump, as Jump is your hardest-hitting single-target jump/dive attack.
Here's my complete rotation, including oGCDs.
H > BloodForBlood > I > InternalRelease > D > LegSweep > C > SpineshatterDive > P > PowerSurge > T > Jump > V > LifeSurge > F > DragonfireDive > H > TTT > P > IDC > H > TTT > P > TTT
You reuse leg sweep whenever it becomes available again, I forget when exactly that is.
If you don't have perfect timing (due to mechanics or whatever), you may not have time to get your last dive in before Heavy Thrust wears off. So just wait until after your second Heavy Thrust to do your last dive.
Also, in some fights you simply lose time due to mechanics, and can't get everything in before Heavy Thrust wears off. In these instances, I usually sacrifice Phlebotomize in favor of completing a combo with Heavy Thrust up. Stuff goes up in the air due to mechanics sometimes, but that is one case that you may have to anticipate.
Yap our utility moves aren't very useful. I use them until I get yelled at XD
I also revised that post a bit (as I usually do), if ya wanna take a look.
Is there a final BiS list?