To be fair. Egg is technically in the same definition of "meat" as tuna.
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The thing is that trying to "live out your fantasy" can be detrimental to the rest of your group. This isn't like Skyrim where you can head into a cave full of bandits and kill them all without ever getting noticed. The game just doesn't work that way. You can specialize in ice magic in Dragon Age and be just fine that way. But trying to be a pure ice mage in this game is going to be ineffective.
Same thing with healing. You can try being a pure healer but you are going to slow your group down. If you want to roleplay a fantasy or certain style of play, there are plenty of single-player RPGs out there that allow you to play how you want.
That's what these players have to realize.
People want to play this game like it's a single-player game, and play however they want. But in this game, you're part of a group. It takes team effort to beat content, and if you're playing subpar because playing optimally gets in the way of your "fantasy" or whatever, then you're not pulling your weight.
It's like a college group project. Everyone's expected to contribute. Someone might slack off and you'll still get a passing grade, but people are going to be mad at the person who slacked off, and probably won't want to group with that person again.
It'd be nice of the squad healer could be my buddy on dailies. That guy's a beast.
Curious on this, but with 4.1's Steel Cyclone change, how do you healers feel with one in the team now? Is the SC Life steal enough to just throw regens on and mostly ignore? (if they're still popping CDs ofc) does it make you feel that you're more enabled to do DPS with one in the party then before?
AST main here.
Nearly all dungeon runs (and in some cases trials) I still do more dps than the tanks. Even if they're big/pulling large groups. I haven't noticed a big change even after the update to SC. Just double regen and time CDs/heals properly and you can do what you've always done. It's not really any different now in my eyes. Maybe one less heal from time to time, but that's about it. Doesn't feel any easier/worse to dps now vs then.
Remarkably, I know a few warriors that can actually out DPS me on expert roulette now.
It's not a huge gap, I'm typically pulling ~3.8k DPS whilst the warrior is right on the cusp of 4k and of course, the caveat is that the warrior needs the DPS to be good and stuff to die before their cooldowns are done. If large pulls die slowly, I only lose a few hundred DPS, whereas the warrior will lose 1k+.
Funny to see how much there are experienced healers (even those who only heals their static and don't have the guts to heal anything else) by here that is demanding healer DPS, but I see no 4.x healer guide on this forum, no topic sharing rotations for WHM, SCH or AST to help them to optmize their DPS while healing... Just complaints, impositions and some more shaming.
No wonder no one wants to heal anymore.
Hiya, that's a bit of an unfair assessment IMHO.
I've personally put a wealth of advice including break downs of my priorities, timings and the thinking behind it alongside clear video replays and highly detailed logs to dig into. And I'm certainly not the only one here who's done so, others have put some great forward advice and information as well.
There are a ton of guides on these boards but naturally they get buried rather quickly due to the lack of stickys. Thus unfortunately you may well have to dig a bit for it.