Well, we know they're going break-neck speed and probably cut every corner they can, however, I think in this case the devs simply failed (again) to anticipate player behaviour, perhaps putting too much faith in the assumption that the playerbase as a whole will approach the game the same way the devs themselves would. This despite the fact that they themselves are only a small sample size and represent only one cultural group out of many.
This is why it's always important to align the players' interests with what's good for the game. The PL epidemic was a result of players chasing personal benefit at the cost of the integrity of the game as a whole. People were essentially shooting themselves in the foot, but the dev team was to blame for creating an environment that rewarded such actions, not the players themselves. Players seek to advance in the game the same way a current always takes the path of least resistance, yet some posters foolishly threw around accusations of hypocrisy when players who engaged in PL themselves questioned the legitimacy of the activity.
