i see them in game on npcs, so why cant players use chat bubbles?
i see them in game on npcs, so why cant players use chat bubbles?
Myself and several other gamers i play FF14 with are colorblind to at least 1 of the primary colors. Will there be any additions to a colorblind player friendly mode at any point?
Will Grand company equipment finally rival or surpass duty/coil runs drops? I find it frustrating because I enjoy grand companies a lot, yet the equipment isn't even usable due to low stats
Has the development team thought about implementing farming, fishing, mining, crafting that is exclusive to Free Companies or in housing for Free Companies?
Are there going to be any efforts to re-work abilities or animations at all to reflect their original or previous uses; and will the level cap be raised and more or new abilities and spells introduced?
Aside from hunting logs, to avoid as much monotony as possible but still add another fun way to get exp, seals, and tomes, have you thought about adding any other kind of quests, such as a daily mark or hunt that would be accepted from maybe a Grand Company, or something along those lines?
Are there any plans to separate the "join in-progress" duty finder queue from the regular queue, to allow players to much more rapidly assist parties that have progressed in a dungeon but have had party or alliance members leave?
Are there any plans to add non-tempered, sociable beast tribes, like the Moogles, Sylphs and Amalj'aa, or even neutral ones, like the Goblins and Qiqrin, as playable races?
Have you thought about adding daily Marks like the hunts from Final Fantasy XII. Where we can accept quests to hunt particularly strong monsters, maybe adding a hunting guild where we can accept these quests. Not just wanted targets for leves.
Chat Bubbles. Someties in crowded areas when people are speaking it is hard to keep track of the messages in say/tell. As the message board gets bombarded. A chat bubble would make talking to individual groups of random people much easier.
In the future, will the Healer and Caster gear continue to look the same (only differing in color) or will we be seeing differences in the aesthetics of the two kinds of gear?
Can you show some images of what future gear sets may look like?
Any idea when we could see name change items?
Will other jobs be getting mounts like the Unicorn for Conjurer? Such as maybe Thrustavis for DRG, Adamantoise for MNK, Cavalier Horse for PLD, etc. Something fitting of each job.
Will it ever be possible for non-free company players to own a house, maybe a separate ward for that and be limited to a small size or something?
Is the latency on Titan Extreme going to be fixed?
I would also like to know this.
The Musketeer things in some places of the game so far really make me interested in knowing what is happening with that, adding on to the fact that it seems a decent amount of archers do not like their support oriented job (I personally love Bards as they are but i can see where they are coming from) and it may be best for them to have a more damage dealing heavy job than Bard.
Me personally I would love to know what might be happening with Dark Knights, what class they will be tied to and what type they would be. (I'm hoping for it to be connected to MRD and a DPS job since MRD is already tank focused more on DMG)
I started playing this game hoping that cross-classing was a major customization point, and that jobs were just optional side paths. However, neither of those things are true now.
Were classes always supposed to be nothing but stepping stones to get to jobs, and will this ever change?
Why didn't you go for a cross-class system like the one in the Final Fantasy Tactics series? There really isn't any customization right now, and every end-game mage will look and play like every other mage because of this.
Are you going to implement more ways to customize not only looks but also playstyle of characters?
There has been a lot of speculation about new jobs. (personally waiting for thief)
Can you give any clarity about additional classes/jobs?
And finally; Why did you change the lore from 'keep away from the touched sylphs to avoid trouble' to 'please taunt them daily to make us like you more'?
Is the ps4 beta going to work like the 360 beta on ffxi. where you can play your main toon on the same servers or we have to make a new one just to test the beta. I want to test it in coil..
Is the Vanity system going to be implemented, and how will it work?
Do you plan on putting in an actual Besieged like Instance or even an upgraded version of Hamlet Defense where it levels up and this level up would determine how many and how strong the beastmen waves are? This would give crafters a endgame/midgame use like it did in 1.0
Will you please add in Sky or a Sky like area that would give hunting and farming NMs and World Exploration relevant. I think the world is the most important thing to most players. Its very dry right now....
Will you please add NMs/HNMs outside of FATEs that can be farmed for things such as pop-items, rare gear drops, etc.
Gold Saucer: I'm looking forward to it as I loved games like FF7 and KH2 for mini-games! Please make the mini games awesome and fun like that!
Have you ever considered escaping the cliche of most mmos?
Like maybe let us level up materia and armor to make things a little different?
Final Fantasy XIV has an excessive amount of "fetch" tasks in it's main scenario. Are you going to remove them, ever?
I realize the reset with the GC item allows us to redistribute, but other jobs do not receive this inconvenience and may switch classes at will without worrying about stat redistribution.
In 2.2, will there be either a straight up change or a quest addition that would allow the loyal Arcs to distribute their stats separately as opposed to sharing the allocation between a dps and healer role?
With the addition of Levi and the possibility of a Levi-Egi, I could see a steady fall in players choosing to stat in SCH over SMN. With only two viable healers in game, it would be prudent to address this sooner rather than later so you don't see a shortage of healers simply because we don't feel the need to farm GC seals every time we want to switch to SCH and attempt to bridge the gap between WHMS. We have enough to deal with when compared to their spike heals, superior protect, and regens (Eos excluded); we don't need more reason to leave!
Are you ever going to investigate the legacy characters that were ported incorrectly? I still have two characters with bugged tattoos. (i.e. the /lmark command doesn't stick)
For reference: http://forum.square-enix.com/ffxiv/t...ized-as-Legacy
Will you allow us to hide earrings like we hide helmets, or to move their spot ?
(I don't like where they are on my Miquote)
A lot of in-game stats are blur. This results in a lot of theorycrafting, which is really annoying to read (and can be false).
Do you plan to make things simple and clear ?
I want to know how parry works, how evasion works, if dexterity have an effect on it.
I want to know if stoneskin is affected by damage reduction percents.
I want to know accuracy caps.
etc etc...
Crystal Tower uses a lot of Final Fantasy III monsters, and moreover, uses the game music. That's awesome!
Do you plan to use elements from other Final Fantasy games, like the 4 fiends of elements, Atma Weapons, Jenova etc etc ...
Will you make some 8 player hard mode of Crystal tower, so we don't have to play with 24 players ?
To be honest, same loot, but harder content and more fun would suit me better.
I like this idea a lot.
I also wouldn't mind solo instances that gave significantly less drop% but allowed for solo play. Layout investigation for strat development, and even just plain fun without harassment for a laid back way to enjoy content casually.
Yes, yes, MMOs aren't for solo play blah blah blah... but subscription statuses won't drop if both play styles are catered to...
What are you thoughts of bring the redmage back to final fantasy Game would you give the class a curing ability again and what other spells might the class have
Any plans to allow a PC type UI system on the PS3?
Will there be new hairstyles coming in 2.2 for sure?
When will Fantasia bottles go on sale in mog station?
Will vanity slots be for sure 100% in 2.2?
How many "floors" will be added to the coils of bahamut?
Will previous content be nerfed/made easier? (ex: HM primals/Previous coil floors/etc)
When will transfers from Legacy servers to non-Legacy servers become available?
Hello,
In Patch 2.1 the warrior got some upgrades to make it more comparable to the Paladin while doing End Game Content.
My question is why is the Warrior still not as good as a Paladin? When you get down to the nitty-gritty of things. My I-82 Paladin will stay alive a lot longer then my I-83 Warrior in every contest I would put them in. With that being said I believe it comes down to the number of cool downs the Paladin has VS a Warrior.
My secondary question is will there be any improvements made to the Warriors cool down list for Damage Mitigation?
Hi,
Do you have envisaged patch for Pvp in this patch or in futur ?
- Différents challenges like : Capture the flag, territory capture, some different challenge in Final Fantasy Univers.
Best regard.
When Gurthcid is going to open his shop?
Will Black Mage ever be able to move and cast again if you continue to make more fights like Titan Extreme?
I think this goes for any patch in general, but what are the devs' viewpoints on how new players are supposed to tackle content? As the number of experienced players rise, people are scorned upon when they enter something with little to no experience. Is this the way intended? Was the design concept regarding PF made to promote learning groups, or otherwise? I'm fed up with people asking others to "WATCH A VIDEO", so I really need the dev's opinion on this.