Here's a pic of AK with the anti speed run mechanism :D
http://i.imgur.com/73AYcgY.jpg
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Here's a pic of AK with the anti speed run mechanism :D
http://i.imgur.com/73AYcgY.jpg
Yup and people won't group WAR anymore. So basically I either switch and lvl a PLD or quit the game because I won't be able to run anything, nice move SE.
Did they increase movement speed of monsters?
I only did 1 or 2 runs but I was being hit by hippogryphs the entire way there, I'm used to being able to easy mode the first run so i wasnt really tryin i didnt use cooldowns etc, and i didnt use sprint at the best times, but it seemed pretty obv to me that they made it pretty much impossible even with the best timings
As much as i liked capping my seals in 2 days...speed runs had to go, it was getting ridiculous.
Still, every single pack that can be avoided, will be avoided if there is no reward.
Also I don't know how the new mechanism works yet, but if people have to do 2 pit stops (run/die in a safe spot/raise) to get to a boss, they will probably still speed run it.
So to stop people from skipping the boring trash, they add a barrier and MORE boring trash. Not a very good decision from a design standpoint.
I don't like speed runs, and this just hurts everyone by increasing mob speed and placing more mobs why don't they must implement more gates....asian mindset is weird.
Yayyyy no more speedruns, now.... Can we have a reason to kill trash? Or more tombstones?