Those small things the OP offered up are weak at best. YP has said already that the game is pre-alpha and those things listed are so small that it would seem obvious to not bother with it right away. Geez.
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Those small things the OP offered up are weak at best. YP has said already that the game is pre-alpha and those things listed are so small that it would seem obvious to not bother with it right away. Geez.
Other MMOs have stopping and turning animations and still have jump so SE don't really have any excuse, to be honest.
Have you seen 2.0 in person?
If you haven't please don't comment on the graphics. A video of a video isn't exactly a video...
Oh, thanks for that.. that's a small relief, but I won't be sitting comfortably until I've seen Forra's eyes moving along with a target as normal, too. Still, thanks to small blessings and good signs and all.
.. I see the 'shut up how dare you voice your concerns' brigade remain in force >.>
It's not a downgrade is "Optimal Grade" :D
Well while its a good thing having those little features i can live without those, by the way having trolls its a good sign that this game is getting out of the hole
Is this something you heard officially from SE as for the reasons why such a fluid animation feature that is used in all the best AAA titles is being used in FFXIV 1.xx? To mask animation lag or latency? I never read such a quote. Are you a game developer? Even if it was a good excuse to put the animation cues in, why take them out when with such good response to controls now, there would be no reason why as soon as you press the key to move once again it could simply overwrite the previous animation sequence with the new key command to move forward like most games do. The only person that needs to know the player stopped moving is you, the one pressing the keys. Nobody else cares when you start or stop running. You should know when you are or aren't pressing the key, its not the animation that determines that. When it comes to gameplay/battle, the only thing that could hamper throwing up a spell or attack is the lag, not the animation. And with no more lag, no more problem. Animation sequences can easily be replaced/overwritten by instant key presses client-side no problem. To answer your question, the animation is played when the keys are pressed, any animation sequence after letting go doesn't affect gameplay at all when lag isn't an issue anymore... which ARR claims to fix.
i.e. Press UP key --> Move forward; Release UP key --> Stop for 2 second animation sequence; Press UP key after 1 second --> Overwrite previous animation sequence to stopping, instantly replacing with running forward again.
With no lag issues, this process no longer gets disrupted, thus no reason to take out the start/stop animation. Guild Wars 2 has no problem with this.
What this goober meant was that the controls weren't literally and permanently locked behind the character with no way to pan the camera, but that the default camera when not manually moving the camera has changed in ARR Pre-Alpha videos to show that the camera is setup the same way all other MMO's use the camera following behind the character instead of the current controller-friendly fixed camera independent of which direction the character faces. Current FFXIV lets the character run directly to the camera until the player decides to rotate the camera. ARR is showing that by simply turning the character, the camera turns with him/her. Not sure if you understood that.
Perish the thought, these type of threads are a dime a dozen and often started by people who have jumped to conclusions about a product that is still in the non-playable stages of development, so a little sarcasm is to be expected.
The Gamescom demo Yoshi messed with was a demo specifically put together to show the how far they've come in the game's development and to give a slight idea on what they had in mind for 2.0. Chances are other than a familiar interface from the video we will probably get something drastically different from what was shown at Gamescom in both the Alpha and Beta.