Stormblood raids were easy?
Pretty sure Orbonne Monastery still runs with Echo to compensate for the difficulty, and Ridorana was a mess when Construct 7 suddenly asked you about prime numbers.
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Stormblood raids were easy?
Pretty sure Orbonne Monastery still runs with Echo to compensate for the difficulty, and Ridorana was a mess when Construct 7 suddenly asked you about prime numbers.
As much as I hate to admit, I don't consider Deep Dungeons a 'pro' of Endwalker, given how it was executed.
HoH was okay to be similar to PotD because it was still fresh, but we have almost the same systems copy pasted for the 3rd time now. If they intend to shake the Deep Dungeon formula in Dawntrail (thankfully) I'd rather wait until then to have a 3rd DD and have the resources used to it to another type of combat content.
Also, did we need yet another story involving Allagans and the Crystal Tower? We'll get even more of that when we inevitably visit Meracydia one day, there were so many other cool places to be a background for the 3rd Deep Dungeon.
If it was for a 'tech-themed' DD, they could still make it as an underground abandoned Garlean facility where we fight experiments. They could even revisit the origins of the Black Rose there.
If i wanted to just chill and do nothing i could do that on Discord. Whenever i boot up a game, i want to engage with the gameplay elements and actually do stuff..
And like supersnow already suggested, the game does not have anything to do even after 6 month breaks. I just log in, breeze through the patch content in less than a day and it's back to World of Warcraft because FF has *nothing* to do.
Actually in all honesty the problem is the concept
Many players think mmos is a vertical progression....when reality its impossible to do as a whole lets do a simple example
Alot of complaints always have to do with "difficulty" of the game so here is the example
Make a easy raid in patch 1.0
Make a medium raid in patch 1.5
Make a hard raid in patch 2.0
Make a very hard raid in patch 2.5
Make a extreamly hard raid in pat h 3.0
Make a impossible raid in 3.5
Each step which is taken to make things difficult will make players drop out because they cannot pass the difficulty scale of this imagined vertical progression....savage already shows this due to ALOT of players using mods to clear content
This is the flaw of mmos as a whole and all mmos start to die out after the 10 year mark because the progression ends up being a horizontal progression because the game gets stuck in a trance of repeating the same formular over and over and over again that the players themselves end up being bored due to playing for a VERY long time
A metaphor
"There is only so many ways you can decorate a box room, before you run out of ideas"
The game is just old...and i DO believe mmos as a whole should have a "cut off point" and move onto another mmorpg which lasts the next 10 years and cut that one off
In my eyes mmos will be much much more healthier if they all just have a 10 year worth of content...all models is Buy to play, not subscribed based, once the mmo finishes its core story...it should stop and recreate a new mmo with a totally different story to the mmo they crafted before hand
But they dont and every mmo to existance try very hard to milk its playerbase and try to survive for what? Money
Did you miss the part when I said I also do casual content? I have some alts that I play sometimes. I don't just hang out, I do things, simple things, because the least thing I need after work it's to feel like I have more work to do. Ocean fishing, dailies, old relics farm. I have plenty of things to do that help me unwind.
And I usually finish the msq content in a few hours myself.
And still I'd rather enjoy my filthy casualness here than continue to deal with WoW borderline predatory practices when it comes to chaining players to the game.
If you wish to be passive aggressive, at least do it while responding to me. Thank you.