I think Healers becoming actual Healers is more realistic than that.
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This Is true for aoes tied to casts, or other predictable ones where you can know where the aoe Will appear. You can see wich One i am talking about because they last Just One sec or two.
Others are meant to appear random but IN THEORY they give you time to move.
Often that Is still anavoidable
Jeez.. this forum Is impossible on mobile ... Cant even edit.. in my previous post i was referring to those dismissing latency or whatver it Is called.
Still working on My clarovayance skills
Was only a matter of time lol.
This team just can't figure out how to have proper heal checks or how to balance their healers in general. Every fight in the game has been solo healed and now this, it's one of a few reasons I quit healing in this game.
What a Skill, Ability or Spell does ingame has nothing to do with individual performance. WAR alone has:
-Thrill of Battle that grants +20% HP AND heals recieved.
- Equilibrium which has 1200 freaking potency that also grants a 200 potency HoT. This is aside from Eggs Benediction, the best Healing Ability in the Game, potencywise.
- Nascent Flesh/Bloidwhetting mitigate 10% dmg, heal you for 400 potency for EACH weaponskill used (basically a free cure 1) and grants a shield of the same potency.
This alongside the regular Tank CDs is absolutely insane. Only a fool would greenlight something this potent into a already easy game as balanced.