Am i the only person that did not understand at all the sarcasm in this post?
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you didnt understand what hes asking
hes saying take anyone whos suspected or even reported, and remove them from their current server and put them on another one while they are investigated
which doesnt work, the idea is full of tons of holes, and extremely unfair to those who are accused out of spite(itl happen)
I did understand but I was just stating that even if you moved them they'll either transfer back or create new characters / accounts.
RMTs and Botters will always exist, the only thing to do is try to make things need an actual input, even if it means having to dodge monsters.
I akin botting to ye olde electronik piracy. A user might justify their actions in one way or another. They might not believe their actions impact others. But in the end, it's not yourself or your peers you need to convince, but the enforcers.
Enforcers named Harry Callahan and Don Marshall.
Here is the issue, with a good group u can get 50 everything in a week...
What do you do from there... craft.
People hate crafting.
No one care about having a good reason or not, or about what is acceptable or not. DEVs feed you with stupid and repetitive things (hurr durr press enter to win!), players circumvent that. It's not hard to understand. I'm not defending cheaters here but rather pointing out that the issue is coming from the design itself rather than the players.
Fix the design => cheaters are gone.
Keep complaining about how bad cheating is, how unacceptable it is etc. => cheaters don't care.
And banning everyone doesn't work anyway. We've seen it with XI, even when SE banned tons of RMT and such between 2007~2009, they still remain in-game as of today. XI is plagued with cheaters, could it be normal players or RMTs.
Another good XI example that isn't crafting related but clearly show how a bad design turns "normal users" into cheaters, Nyzul. Current Nyzul is just barely possible to win without the use of third party tools (could it be speedhacking, fill mode hack (see through walls) etc.), victory is highly based on luck. What are a lot of players doing? Using tools to increase their victory rate.
Bad design lead to massive cheating. Fix the root of the problem rather than its consequences.
I suppose you have a job in real life right? What are you getting paid for? To perform a task only a human can do I hope (or which would cost too much if done by a machine). If what you are doing on a daily basis could be done by a simple software, would your boss keep paying you? No. It should be the same with XIV and MMO to an extent. Reward players for things they accomplish, things that can only be done with the power of a human brain and not by some stupid script.
RMT can be bypassed in any game, by actually playing it. Doing business with RMT companies is never a necessity. It's always a choice - the claims of some that "the game forces them to do it" notwithstanding. A game doesn't force you to do anything, up to and including playing it at all.
The problem is there are people who are more interested in finding ways to progress by not playing the game (RMT, hacking, botting, buying power-leveling services, etc). Those people become the RMT's steady customers, keeping them in business, and keeping them coming back to the game no matter how often they're banned. So long as there are people who are willing to give those people business, you'll see them in-game.
SE did a great job with combatting it via their task force in FFXI, once they dug in and decided to get serious about it. The Getting Serious part is what took them a while. Hopefully they'll be more on top of it in XIV.