No, the rotation is simple because bosses fuss with the rotation excessively. This is actually the primary skill check of BLM, how well you can do the basic core rotation in fights that try to prevent you from doing it. And your entire goal as a BLM is to try to get as close to the basic rotation as you can get without:
- Dropping your GCD (Always Be Casting)
- Overspending your instants (Always Be Casting, now with movement)
- Dropping your timer (A consequence of not Always Being Casting)
- Don't let the boss jump when you have mana (Do more damage, more efficiently)
These skill checks would exist in a class absent timers except for the check on the timer itself. And because timers are a structural component, not the core of the class, you can restructure the structure to not have timers simply enough with simple tweaks in the here and now, and then come back later when you have more time to properly shore it up. Which the class needs anyways because its leveling experience is the worst of any class in the game, so a larger sweeping rework to the leveling experience would be a godsend to the class, and removing the timers creates a nice vacuum where you can add some new class-unique mechanic that actually is fun, easy to understand, but difficult enough to be a more interesting check than timers to bring back what little skill the timers did bring to the ceiling. That's the fun of it, the class could have a real mechanic. Even something as basic as: "Casting 2 fire 4s enables a new, flashier, harder hitting spell!" would be a more interesting mechanic than timers provide.
