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I always have the LB on my second set of crossbars with abilities that I use frequently, but aren't part of my standard rotation. It's set to a non-directional button that it is far less likely to be triggered accidentally.
All in all, I'd like to see them increase the limit break potencies. I feel like with the current toolkits, almost no DPS ever want to LB except for style points. I myself limit break bosses frequently on melee, but only once I've reached the low point in my rotation, at a time in the fight where I won't take a hit.
Since people generally refuse communication on average in dungeons, there's nothing to be done as a cure-all to generic willful ignorance.
I also wish that FFlogs would go ahead and attribute DPS LB3 to a players rDPS and aDPS score, because it does take some foresight to LB without getting yourself killed and without flubbing your rotation for the rest of the fight, depending on jobs. It'd also remedy the whole, "who's the limit break bitch" thing that a fair amount of statics have going on. Like, I can understand why they set it apart, but it's still a skill that's execute ultimately by one person, and most super duper parses are manipulated anyway where a whole group works in concert to let one person have a super good parse over many runs, a lot of which don't get uploaded lol.
It still infuriates me that people are unwilling to LB3 no matter what due to parse results.
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I would say:
If you are experienced and know certain choke points or "trouble" points in a dungeon, use your LB if applicable to get through them faster.
If you are not, ask if someone wants to do it, or just do it when you feel like it. Even wasted, it's not going to affect total dungeon time that much.
If you feel LB correct timing/usage is crucial to your running dungeons, either a) do not join random pugs or b) have a polite and encouraging message to say at the start of the dungeon.
Finally, pop LB as soon as they become available on any boss. No need to wait for a certain % unless you know something about the boss that might be otherwise (Certain bosses being harder at lower HP, having certain phases like Tioman's wings).
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Maybe they need to alter LB or make them personal. Tank almost never gets used, unless it has to, and it seems like the rest besides the healer lb in clutch situations can actually be a dps loss. Maybe since they changed it so every job has a unique lb3, that they could do different things, like party damage buff. It is apparent that using one is often risking your life as a melee in bad quick reaction situations. Though i have to agree, i rarely use them, and lately even as killing blow, hard to gauge how much hp it will do(almost always depressingly less than expected) usually the boss dies before it activates