Originally Posted by
Zyneste
I'm really trying to wrap my brain around certain decisions SE has made, here are some interpretations.
SE is trying to keep the composition of 2 melee, 1 caster, 1 Ranged. They are doing this by incentivizing 3/4 of the dps to be 1 of each role. They are putting Melee above the rest to ensure their spot since the 2nd melee won't have the role bonus to hold as leverage [therefore it needs to be the clearest choice in dps.] The role bonus keeps lower dps classes relevant [or should] but doesn't allow multiple to stack.
RDM/SMN aren't getting punished with low dps, so much as BLM is being buffed to keep it relevant [fundamentally the same, but the idea is that smn/rdm aren't being punished by all the other roles not having raise, just BLM not having raise.] This puts BLM at Melee level damage in this 2 m, 1c, 1r comp, while still receiving the full effect of the role bonus, where the 2 melee will split it.
It really just comes down to if SE can let go of a standard comp of 2 melee. If SMN(LIKELY)/RDM gets closer to melee level dps they could remove a melee from the equation (Close enough in damage that it would be fairly close to the damage of 2 melee now. )
RDM Embolden not affecting BLM, contributing much lower damage than SMN (come 5.1) and BLM will ensure that SMN/BLM will be the only combination able to complete with the 2 melee standard.
Just some thoughts i've been thinking about.