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When is new PVP gear and items coming?
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Would you be willing to add a min ilv requirement to leveling dungeons after lv 50 as it has become a problem where people have entered these dungeons vastly undergeared to what you have tuned the dungeons to?
For example currently it is possible to allow ironworks il130 gear in Shadowbringers dungeons, this i feel should not be allowed as it creates unnecessary stress on the other party members.
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When will we get unique dancer weapon types, such as fans daggers shurikens etc? And are there any plans to implement the primal weapons for the new jobs?
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Many monk skills were either deleted (steel peak, howling fist, internal release, wind tackle) or made mostly obsolete by newer skills (tornado kick, riddle of earth). This leads to myself and many others feeling that the class is much less enjoyable that it used to be in its previous iterations. Are there any plans to reintroduce deleted skills and/or rework obsolete skills?
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Is there any chance we could see Dragon Kick's Leaden Fist buff having a shorter duration, but not be consumed upon one execution of Bootshine similar to the Twin Snakes buff?
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Ast and sch have been received poorly by the community how would the development team go about changing this perception?
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The machinist skill pile bunker says "Delivers an attack with a potency of 800. Potency increases as Battery Gauge exceeds required cost at time of deployment." The wording suggests that this skill should have a potency of 800 when I deploy the queen automaton with 50 battery, and increases as my battery gauge at the time of deployment goes up, but I am almost certain that this is not the case. The potency seems a lot closer to 400 at 50 battery, with it going up to 800 if I have 100 battery at the time of deployment. Is this intended and I am misinterpreting the tooltip, or is this a bug/typo? As far as I know, a similar thing happens with the bard skill apex arrow.
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Can you please make the FF13 gunblade compatible with the Gunbreaker job?
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As a scholar, losing the ability to manually select targets for our pet's basic heal kind of contradicts our level 80 skill, summon seraph. Is there any way to let us either fully or partially (for example, making it so our pet would heal tanks only) select the targets of embrace and seraphic veil?
5.05 edit: My question still stands after the patch.
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Any plans for a 24 man raid soon? if so can you give us any insight on how it will tie the story together and bring the warrior of darkness/light back and keep this great story going?