Lol <3 you guys
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No but really, I love how you're just like
HEY GUYS
GUYS
DON'T THINK I'M CRAZY HERE
BUT, NOW BEAR WITH ME HERE
I'M STARTING TO THINK THAT MAYBE
JUST MAYBE
PEOPLE ARE STARTING TO USE THE FIRE @ IFRIT AS AN EXCUSE FOR DYING
You're so cute and oblivious.
I can't say what happened after abyssea because I quit pretty soon after, but since you're flaunting Primeval Brew like it changes anything I said, I'm guessing you only played after they made easymode.
You could zerg many fights, but not without a lot of manpower, BRD rotations, out-of-alliance cures, and good gear--none of which are needed for XIV. And you could not zerg everything in XI. Sorry.
A possible solution would have the mob adapt. You do one thing too often enough and it will adapt to it making you have to improve or tweak your strat. It's just a guess, because if a strat is the same every time it will go down easy, if it is different, then not so much.
Gath's 1 gil is worth more than your 1 gil.
FFXI had some fights that were difficult and interesting... until people realized they could be zerged. then the entire game became a joke.
i remember getting server first Bahamut V.2 after hours and hours and hours and days and hours of farming and wipes. i remember how amazing it felt to finally get the strategy down and execute for the kill. i remember how boss i felt getting the second bahamut's mask on the server (behind our LS leader). i remember how elite we felt having it on farm for weeks before other linkshells started to catch up.
and then i remember feeling completely crestfallen when the zerg strat came out and suddenly every single LS on the server that wasn't *completely* awful could fly through it without having ever experienced the difficulty or strategy we did. and i felt robbed and dirty and disgusted.
and pretty much every other 'challenging' fight followed suit.
anyway, the point of this post is- we haven't even seen anything as difficult as bahamut V.2 in this game yet (and certainly not anything even REMOTELY CLOSE to as difficult as SSC/TK/BT or ulduar hard modes), and it's tough to feel sad about people stacking classes and zerging ifrit/moogle when they were never hard and never required much strategy in the first place.
if this continues, and if square continues to give everyone content *except* for the hardcore players who are desperate for a real challenge- 2.0 will fail, period.
I would agree that making boss encounters more random would definitely help in making them more difficult I'm all for that.
We are getting hard mode content in 2.0 aren't' we which should give elite players the content they have been craving for.
Hopefully SE will work with players through the test servers when they get them running to fine tune content.
cool story for those people. they can keep their ifrit and moogle for all i care. but not having SOME kind of content which is ACTUALLY DIFFICULT for people who aren't awful at the game would be nice, too. since, you know... we have nothing of the sort.
lol this is funny for so many reasons i won't even begin to get into
oh, you know. something that takes even the best guilds in the world more than a day or two to figure out. something that takes the best guilds in the world weeks, even months to finish. something like Sunwell (twins anyone?), or certain ulduar hard modes (here's looking at you Alone in the Darkness yogg 25)
now, i don't expect something that hard in *this* version of the game. but 2.0 needs it. *needs* it. but until then it would be nice if we could at least get something like dynamis/limbus. give us something at least comparable to proto-ultima in difficulty (which was lawler easy anyway, but still harder than batraal or moogle or ifrit)