Originally Posted by
Lambdafish
The problem with that is that defensive skills are always situational, which leaves the oath gauge untouched for most of the fight, which is the number one biggest complaint about it. Compare PLDs MP management before and after holy spirit was introduced, before we had flash and clemency - which meant that any time other than AOE our MP was untouched, and now we even have total eclipse, making MP even less relevant even in an AOE setting.
Now compare this to after holy spirit, where MP is used offensively and regularly (something which can't be done defensively without a massive overhaul of the job's core - at which point PLD becomes what DRK is supposed to be), and we see how much more fluid, useful and fun the MP mechanic is for PLD. It feeling right is poor justification for ignoring things that would massively improve glaring flaws within the oath gauge system.