Gil cap was finally removed with 6.0.
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Gil cap was finally removed with 6.0.
You can buy Allagan pieces or Nightworld pieces, that way you can store your gil as items. There's also Clear Demimateria.
Clear Demimateria specifically is just a resource designed to be sold for gil, tends to go for 5k a piece on NPC.
A (edit: this is actualy wrong, but there is a double long format that supports 8 bytes just like a 64bit int. but still, 64bit ints are widely supported) long is 8 bytes and can store values up to: 9223372036854775807. Its more likely that its stored as a 32bit int which can store up to: 2147483647
(these values are with sign bit, and for calcultion its better to preserve that bit)
With 64bit CPU's being the standard for a long time, i dont see any issues into converting those integers to longs. CPU's handle these natively without any strange code (as longs are 64bits), so in code management this should be a relatively small change. The real problem is that it still takes a lot of testing time, is still a big risk to alter (bugs can easily show), and helps barely any player. Technicaly there is not realy a limit here. Its more about costs vs the number of players that gain anything here.
Still, the better way would be having more and better money sinks for those people, but this will always be a race to such people and be content only accessible to a few.
This happened in tf2 before, where people hoarded valuable items. Until the devs did something that caused a crash in value (rerelease of such item). Its no guarantee to be a proper investment.
Adding a tax would still be the most efficient gil sink that can exist since there is no gain, and only punishes the richest people. Maybe this is what should have been done on the teleport costs?