they do think that 26th is the middle of the month
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So true. My first serious experience with the XIV community was in a topic about Fatigue, where people were just getting berated for not "appreciating" it.
At one point I mentioned my frustrations with Fatigue on Twitter and got Tweet-stalked for it, with said person passionately defending the system for months (only to eventually say, "I never REALLY supported it, despite the months-long arguments on Twitter and message boards and random anti-Fatigue bloggers I posted responses to" once Square Enix changed their tune, hah, but I digress).
http://www.youtube.com/watch?v=abE09-tqhoM
Yeah, Google is your friend. You can still find all these debates on the various blogs and boards, and there was quite a passionate defense of the system.
And, for the fun of it all:
http://www.ffxivcore.com/topic/29696..._1#entry454899
Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."
http://www.ffxivcore.com/topic/30541..._1#entry472087
Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."
I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.
inb4 excuses, just like my Twitter buddy whipped out when called on it!
[/popcorn]
I was for fatigue system for this reason:
It initially allowed casual players to progress at a rate "acceptable" to the casual MMO hordes who have overrun MMO's since WoW launched, and while it never happened I was hoping exp would be fixed to a point where people could feel a noticeable difference from being in a good leveling group and enjoy a gradual progression to cap during which they could get to know a majority of the community playing alongside them.
I wasn't aware that they were going to remove it and along with it completely trivialize the leveling experience so anyone could level a class to cap in days never having to group with the same people twice. I praised it as some sort of compromise for the two groups: people who happen to think that an MMO you play monthly fees for shouldn't be able to be completed in the first month you pay for it, and people who don't want to play the game like a job.
But exp was always broken since launch, and the fact that it is trivial now I guess doesn't matter because that horse is dead. The great MMO congress of 2007 decreed that anyone who enjoyed those types of games no longer can freely advocate for a return to any variation of time invested accomplishments (again in games where you are expected to pay monthly).
We already have project 1999 for that! This is the future where people physically can no longer put a significant amount of time into anything, even things they supposedly do for their own entertainment.
I see you're of the camp that seems to erroneously believe that timesinks are an acceptable replacement for actual challenge. The same camp that believes that spending hours grinding dhalmels, crabs, pugs, and God knows what else, is nothing short of a ritualistic rite of passage that all the worthy must endure if they wish to reap the successes of...spending hours grinding more Dhalmels to get pieces to a key, that will get you to a chest with a single fragment, seventy of which combine into an another key that opens another chest that gives you a seal that lets you open a door to a boss that takes two weeks to gather all the materials to summon him to spend two hours to kill him...
For a few crystals and chunk of +2 dhamel meat.
Oh yes, those are definitely the glory days and worth reliving.
There's a difference between putting time investment into something, and pissing your life away over digital goodies because you're too lazy to just take up a hobby that's actually productive in some way or another. Let's be honest with ourselves, here: video games are a waste of time. At least knitting, or photography, or woodworking makes real items. We spend our time chasing pixels and polygons so our bunch of polygons will be cooler than their bunch of polygons. Thinking that MMOs need to re-implement the Ye Olde Days of Yore via cockblocking anyone that can't devote 6+ hours a day (which, by the way, is a second job) into something because you, somehow, have that time to spend is nonsensical at best.
I hear that Real Life MMO has a stupidly long grind. Sounds like it's right up your alley.