Thanks for the explanation. Wasn't aware the fairies had been nerfed like that.
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Just dinged 70 last night too late to q xperts. Loving having to actually heal and manage mana which I never had to do as an AST before. Not loving the snark about low dps time. I'll be queuing roulettes daily for the foreseeable future. But PUG a savage x? Yeah - no. I don't want to deal with your attitude about how bad 2/3 of healers are. BTW I won't wait for your vote kick because of my low dps time - got plenty to do for 30 minutes while you wait for another "bad" healer.
The factors that make WHM a less fun for me:
* Removal of stance dancing
* Oversimplied rotations
* Other jobs taking certain actions, esp when hps checks are so low to begin with. Ex: PLD/RDM heals, multiple classes with condition removal, res, etc. When these actions are taken by other classes, I can't take them, and there are few to begin with.
These changes make healer much less fun for me, so I've been playing PLD, which feels much more engaged.
When I'm on Scholar I've been having to warn tanks not to pull big in the 67-70 dungeons because I will absolutely run out of mp keeping them alive and it's never received well. Our new skills aren't good at all, 70 tether ability is basically unusable right now (very short range, takes forever to charge, if target moves out of range it loses charge instantly) and excognition would be a really cool skill if it didn't heal for an max of like 10k hp at best. So overall we get one new crit up dot, slashed dps, and the same toolkit from 60 but with lowered potency and upped mp cost. I kept at it because I wanted to finish MSQ without having to level another job but I can absolutely see other Scholar being discouraged to the point of switching to summoner or red mage because of this.
There's been a loud uproar over the changes on the Japanese healer forum too but I wouldn't expect SE to actually fix stuff until Omega drops at the soonest.
I've been happy with healing so far, especially with the removal of CS. I've had less downtime on healing, so it's more challenging to weave in damage.
I stopped healing df because I don't like the direction they took healers. Stance dancing was really the only thing that made the class just one notch above face roll. That cd could really screw you up lol.
I liked the feeling of old clerics. The icon let the tank know, "you might wanna mitigate more, Imma start throwing rocks for the next few gcds." Now, I dunno, it just feels off to me.
I think this is a good thing because now it's less risky to start DPSing, and many trainee healers probably feared that.
I get that, I'm sad for the loss of a third combo on DRK
We don't have really high-tier content for now. Maybe raids will have really HP checks...I personally hope so.
Thing is, I'm not sure that was the intended purpose of Cleric Stance. For me, CS was a way of allowing healers to do solo content without falling asleep. And like Nintendo thought is was easier to entirely swap the game to make Link right handed in Twilight Princess, SE probably thought it was easier to swap INT and MND instead of calculating magic attack power directly on MND for healers.
Just get a red mage to heal :P https://youtu.be/jjHlJ2ISPpY
The MSQ complaints for Healer damage is valid. Right now, all the instanced fights are taking forever. Especially when we have one single target attack and one DoT.
Come on..you know the answer to that question...you're just over doing it a bit with the question.
You have people trying out new jobs / roles (myself for example I am taking up Warrior and Tanking and am having a blast with it but haven't reached EX trials yet. This weekend though..)
People are also leveling still, not everyone spammed the crap out of everything and rushed to 70. Some don't have the hours, some like to take their time. Me I'm the mixture of the two. I realize that if you go too hard and fast that you'll burn yourself out and be bored quick, and I also only have 2 - 3 hours every other night to play but i should be hitting level 70 this Saturday doing only a few fates / leveling roulette and MSQ.
As you see some are salty from their previous jobs and moved around. Some of these are valid complaints, others are complaints from people that have old people mentality "I don't like change!" No we're not talking about your damn lily proc so quit it.
After WAR I plan to take up WHM to see what all the naggy fuss is about. I took WAR as my tank b/c I originally wanted to do PLD but people nagged about WAR being crap so I took it up. So far, I haven't had any problems finishing roulettes / dungeons in a decent time. "What was your time?" I don't know man, I'm not going to compare a 10:40 minute run to a 11:21 minute run and scream my head off that it's using up too much of my time. If your time is that valuable then you probably shouldn't be on this game in the first place.
Being a war even in my DPS stance took a bit, I kept looking at the HP of the guy and my timer going "Do i do this for another 12 min?" That was probably the only time I've questioned what was going on due to time, other than that in other instances and roulettes..no real time problem. So I can imagine how it is for a healer.