don't feel sorry just gimi a hug b4 i die. i dying here can't you tell all this sheep im eating is hurting my belly.
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You can be standard while still being unique.
e: How are MMORPGs a dead genre? Are you crazy? And when was gaming crashing in America? Sources? Gaming has been growing at an exponential rate for the past several years in America, approaching the film industry in size.
e2: LoL is doing better than wow for several reasons. One being LoL appeals to hardcores, casuals, and has a substantial eSports following as well as Riot offering out 7 figure prize pools for tournaments. LoL is also F2P and only has 3 competitors, arguably 4, the 4th being Bloodline Champions. One of the 3 is too copy/paste for most people, one is very dated, and one is in a very restrictive beta. WoW is sharing the genre with a lot of different MMOs and in recent times these new MMOs have been successful. In addition, Starcraft 2 has been growing exponentially as well, so much of the PvP crowd from WoW has moved to more centric PvP games such as LoL or SC2. WoW is not dying, nor is the genre. On the contrary, conforming to standards has made the genre increasingly competitive.
How old might you be? Since a lot of older gamer does remember the video game crash because the industry was basically stagnated to the point it wasn't worth even producing consoles/games (basically, no real market in it.)
http://en.wikipedia.org/wiki/North_A..._crash_of_1983
When I say the genre is dying, it's because nothing new is really coming into it, because people only want to play "standard" MMOs, you can't be standard and unique, since if all you're doing is copying a previous MMO and adding a new feature, that's not necessarily new and unique, it's just doing one thing different that doesn't really stand you apart, for example if Rift didn't have Rift content and it's skill growth/management style, it would be just another complete WoW clone. Doing something different for example, is like FFXI/XIV did, while XIV could have done it so much better, it wasn't the same style MMO you constantly played.
FFXI was inspired by EQ but they took it a very different route which people either ended up loving or hating.
I'm old enough to not want to share my age with random strangers and unless you're talking like way back pre xbox days, then I seriously don't know what you're talking about. Gaming has been growing quite rapidly in the last several years and when we're talking about MMORPGs, that's all that really matters since the genre is fairly new when looking at gaming as a whole.
The genre is not dying, there are new things coming in constantly. Rift was a major hit compared to most MMOs in the past. You know why? Because it was both standard and unique. I am so glad you used Rift as an example because it fits what I am trying to say perfectly. Rift took everything standard (UI, AH, Accessibility, Jump, Graphics, Easy Loot, etc), added the "Rift" uniqueness (Rifts, new storytelling, new class system) and people love(d) it. SWTOR is doing the exact same thing, and will also be successful.
I am not trying to say FFXIV should clone anything. On the contrary, for the love of all things that are good, they better not clone anything. But they need to make the game recognizable/accessible to new players, which means conforming to standards. Once they are meeting the standards that have been set by other MMOs (I wont claim WoW set them all, EQ did some as well, but I think even Rift helped solidify them as "standard"), they can start adding their flavor, their "rifts", their "heroics", their "warzones", their "companions", etc.
People can't keep thinking it's either unique OR standard. Using Yoshi-P's own analogy, MMORPGs are like amusement parks. You can have Roller-coasters, tilt-a-whirls, bumper cars, and ferris wheels just like every other theme park, but to attract people to your park you need the uniqueness. But without the standard theme park attractions, you don't have a theme park, you have something that's almost a theme park, that only some people might like because most will be too afraid to spend their money to try it because it's different. You need to be both.
e: Saw your link edit with the 1983 gaming crash and I don't see why that is even remotely relevant to anything being discussed. So, ok there was a crash, but really? Citing something that happened in 83 (before computers were even used) in a debate about MMORPGs is really grasping at straws.
they are replacing the game engine, they are replacing the server, they have already replaced the producer the dev's are working to new plan. to say you know the future is laughable if not insulting, i would let you use my crystal ball, but it takes a special some1 to switch it on :P
any1 saying we are beta testing 2.0. i have a question or 2
what do you think of these new servers?
do you think this new game engine is any good?
what do you think of the new zone layout. i really want to get your thoughts on the new look gridinia
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Oh look, stoned is back. Cute.Quote:
Originally Posted by Crunkjuice
On topic:
It really all comes down to the marketing and E3 campaign plans on doing. If they actually put resources into it, they should do fine and the game will be fine.
It will last but not with the player base people are thinking it will have....
You're joking right? SWTOR looks awful. WoW looks better than that pile of shit. Even release FFXIV is better than SWTOR will be. How delusional are you? SWTOR is the biggest joke of a MMO releasing in the history of MMOs. You must not be following the recent trend of Bioware games. Lazy gameplay, simplified to appeal to a "broader audience."