that's unrelated, they should always be doing that regardless and they can't advertise that as a selling point of the expansion.
People have said this time and again and repeated as though it were gospel... It's not. Yoshi though a great producer/ director is not the end all beat all voice in the room when it comes to the final decision on Job role allotment. This is my Proof of my statement.
https://youtu.be/VpxsH2rBGuw Final Fantasy XIV PAX East 2015 Heavensward Presentation Stream
(job selection discussion begins at 22:20)
With in the same video link provided above detail is given to the fact that the designing, balancing, implementation of three jobs was both taxing and nightmarish, something that the team did not want to repeat...(24:00-25:45)
It is MY belief that we may only get a total of two jobs those being SAM and RDM, My hope is that SAM will be a Tank something that makes sense due to the fact repeatedly we have had Substantiated reports that both Samurai and Dark Knight were considered for the Tank role i.e. the role was chosen already...(28:27-29:30) After understanding that so much work goes into the addition of one job, to throw away assets already created would only serve to increase their work load, a preposterous idea given that as mentioned above it takes nearly a year from start to finish.
More feasible is the idea that what was shelved for HW will be brought to the forefront in 4.0 (implementation of already created assets for a Samurai tank) the addition of RDM or possibly BLU (either of which would be perfect for the much vaunted, desperately "needed" sword DPS)
Mind you, i can fully respect the idea that i am completely wrong and all of this is simply the mind set of yesteryear, however the fact that the Producer/ Director took the time to explain personally the design process of adding new jobs one would think Fans would take the time quote the man directly rather than "Yoshi said....."
It is unlikely that we'll get more than two new jobs. And possible that we only get one new job.
Not too long ago when asked about jobS, Yoshi looked really flustered about the possibility of more than one new job. Take that any way you want.
They have also previously indicated that it's around one years worth of work to create a single new job. Despite this they added NIN mid 2.x, and 3 new jobs for 3.0, which they also indicated was way too much work to repeat.
All things considered, two jobs at most is what we'll get.
We'll get at least one tank or one healer guaranteed. Only adding dps would completely destroy queue times.
I can only imagine the CHAOS that will ensue on this forum if the next expansion brings only one job. I think you guys remember how bad it was when Heavenward dropped - "Only this for an expansion"; "little and underwhelming content"; "Not worth the money paid".
If they are planning on intreoducing less jobs than the previous expansion, they better counterbalance it with a LOT of relevant in-game content or else I fear for the game's health (and I'm not looking down on FFXIV or the dev. team, the next expansion is already CE instant-buy for me)
. It is probably a good idea to have a robotic defender as a tank class due to its highly protective armor. Can call it whatever plenty of examples out there like gundam androids robocop humanoid and robots...its just a real good suggestion. if not a half robot. I think that would be the best idea for a new tank or race.
https://www.google.com/url?sa=i&rct=...70347700452356
My Opinion on what really needs to be added next is job specific acrobatics hovering magicians and spells casters. Ninjas dodging with cartwheel backlips. Nicer jumps for dragoons like pole vaulting. better press button jumping animations that are unique to each players or running animation. Breaking the ice!