Free to play games usually mean poor quality at higher cost. So nope.
Better be careful what you wish for OP.
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Free to play games usually mean poor quality at higher cost. So nope.
Better be careful what you wish for OP.
Think you can get here telling others that LoL isnt a pay to win? May i disagree with that?
https://www.reddit.com/r/dotamasterr...s_is_paytowin/
Good job linking to r/dotamaster on a topic about LoL. I'm sure they wouldn't be biased against LoL at all. Lemme just go to the WoW subreddit so that I can ask for their opinion on TERA, or FF14
Now sit down and let me tell you the story about a guy named Faker. Faker, a Korean professional player, has never spent money on this game and he's currently respected as the single greatest person to ever play. In League, the ONLY THINGS that are locked exclusively behind Riot Points are cosmetic skins. Champions you have a choice of either buying with RP or IP, and Runes (with their pages), the actual stat boosts you give to your character at the start of a fight, the actual 'pay 2 win' system, can only be bought with the in-game currency that you can only get through playing the game.
So no, League is not pay to win.
Free to play games almost never work out well, DOTA 2 being the notable exception since Valve has almost infinite cash reserves to keep it afloat. The problem with F2P is the extreme allure of monetization, it's like the pull of the Darkside on the dev/marketing team, even if the Dev team wants to deliver a specific experience, the marketing team will always want to gate it via micro-transactions. This leads to a fractured game experience for all players and a default inequality between haves and have-nots.
I would would much rather pay a sum of money monthly for a consistent and reasonably fair experience.
"Free to Pay" is a weasel word and an Oxymoron. Sturgeon's Law is very apparent with this concept as the only games in this category I know that are F2P and apparently done well are the MOBAs (which are smaller in scope) DoTA 2 and LoL, note the lack of MMORPGs in this short list?
There is also one more thing to consider, DQ X and the allegedly superior FF XI were never F2P. It seems like Square will not do F2P considering that all of their MMOs, especially the decade old and at its last piece of content XI, are not F2P.
F2P Can be done right (Rift, Tera, Wildstar, even B&S looks like it'll be solid), but also can end up being done terribly (SW:TOR is the best example of a P2P gone F2P gone wrong, it's best to just sub for a month for the expansion/story, then unsub when you're done).
People tend to shy away from F2P generally because it *can* lead to P2W, most eastern and lower revenue based developers will go the way of P2W based cash shops. Where as Games like ESO, Tera, Rift (last I checked), Wildstar and BnS seem to be keeping everything in game and only convenience in cash shops (skins, character slot openings, etc.). Going F2P Also has helped games survive considerably better than they did as a sub game. Wildstar got a second chance with MUCH higher player base than they've had in a while, ESO (although buy to play) also got a Renaissance and while SWTOR's F2P method is terrible, it probably has a lot more players than I see in FFXIV (and more expansions/patches in given time periods) as it's a decent game, but the limitations they put on the free and premium members are too restrictive.
I don't think we'll see FFXIV as F2P anyway, if they did, they'd probably screw it up like SE has in the past with it's mobile games.
I agree with this, pretty much.
A big part of the F2P model is putting up an online shop featuring convenience options like letting you change your character's appearance, name, or special cosmetic rewards. However, since FF14 is a sub game it can't really-
mogstation
... oh
So we're pretty much there anyway, why does this game have a sub AND a money shop again?