Fetch quests in MSQ are my #1 pet peeve. They just feel so forced.
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Fetch quests in MSQ are my #1 pet peeve. They just feel so forced.
Tab Targeting. That is target mobs far away in the back and not the ones closest to you. I have less issues on my ranged DPS jobs because I can use the mouse to target, but on melee range as melee job (melee DPS or tank) it's hell because it's much harder to use the mouse then to target anything.
Gild sellers spaming you, then spam you with friend invite as well.
Having to confirm everything 2-3 times.
Being unable to have our chocobo out while in Duty Finder.
Players lacking patience.
No housing.
That we're forced to solo everything in instances. I play MMOs for the social aspect and I'd like to play with friends and guildies, but here we cannot. FF XIV is not the only MMO with a main storyline and cinematics. I played LOTRO in the past and we could solo or play in groups for the main storyline. LOTRO was awesome in that aspect (and on many others, like housing), it was open, massive, and people RPed all over the place, mostly in the Shire, played music too, had concerts, etc. FF XIV has been the least social MMO I've played so far, while LOTRO has been the most social MMO I've played so far.
Some items are not dyeable.
Lack of armory and storage space. All the neat gear I have to pass on (which took tons of developer time and effort) because I have no place to put them. The inability to really have lots of glamours because of the limitations is very frustrating.
I also am not happy with the forager and artisan gear which took the special out of the gear worn by crafters and gatherers. I hate the generic look with one look for all. I want my blacksmith to look like a blacksmith and my cook to look like a cook and so on. I would much rather have glamours that can copy the stats of an outfit rather than simply the appearance.