leves? is the central theme in ffxiv, why put grinding camp, grind is obsolet thing for leveling in actual mmo's seriously
ffxi players could kill ffxiv is the true
Printable View
Oh yeah, because going to the "colibri camp" was exploring the wilderness and adventuring to the beyond... It's the same thing, except now DDs have to move from target to target instead of pressing attack and waiting for the TP to use an ability. If anything, leves are more of an adventure as each of them have a purpose aside from the experience they give. There are plenty of mobs in Eorzea's open areas to kill. Are you doing leves? If so, why? What you want is there for you. Go enjoy your playstyle instead of saying that one of the options to level is not ok because you don't think it is.
Consoles don't kill games. Corporate executives kill games.
Its dumb to even have leves cuz they dont even relate to the main story of the game to begin with. "Hey adventurer go kill 4 turkeys a goat and a giant salamander" Leves should be renamed to pest control.
You do realize that within the first five minutes of being in town they tell you that leves are Contract jobs for adventures and were developed as a way to keep adventures from becoming mercenaries after the war ended ya?
Leves as they will be after 1.19 are the best implementation of Daily quests in any MMO ever. Of course they will not really be dailies anymore but they will serve the same purpose of giving a short boost of XP when you have nothing else planned to do. The reason they will be the best implemented way of doing this is simply because you will no longer feel obligated to do them because you can simply catch up on them later. This new method will also allow you to focus your attention on any singular class rather than having to strategically pick your leves arounds the most convenient classes for the day.
In the end this system will be a fantastic base to have static behind the open world quests and the instances that will come in the future. It never should have been the main focus of the game, but as a part time job for adventurers it will be a great system.
A repost of some old comments of mine:
Remember how PCs used to be the king of FPS? Not so much anymore:
Here's some more recent sales data culled from NPD December 2010 Report:Quote:
Originally Posted by Engadget
2009 2010
Video Games Software (Console+Portable: New Physical): $9.92B $9.36B
Total Software Sales – (Console+Portable+PC: New Phys)): $10.60B $10.06B
Math =>
2009 PC Software Sales = $0.68B
2010 PC Software Sales = $0.70B
The PC game market is roughly a 7% share of the total video game market....
If I were a company today...deciding where to invest my resources...well let's just say I understand why the KB/M UI is an obvious secondary concern for SE. (See also complaints regarding Dungeon Seige III's recent launch and shoddy KB/M configuration support). It used to be that the PC was the primary platform, and then it got ported to the console. But I'm starting to get the reverse feeling from many games nowadays. PC is just a little, tiny market that can be used to beta test video games before doing console launches to millions and millions of customers.
The PS3 is the future of this game, like it or not. There will never be a massive influx of new PC players. However, there will one day be a massive influx of console players.
I think Kiote has hit the nail on the head here. Leve's are just another point of progression for players on the road. It's like ambient questing, you can do them side by side with grinding and reap the extra rewards.
The fact that they scale makes them much better than most other implementations of daily quests in MMOs.
I agree with you to some extent I AM mostly a console gamer. XIV is the only reason I even consider PC gaming at all but the leve system I think is the absolutely most useless piece of game design I've ever seen in this game which is sad because it's still 95% of the entire game. I don't think I'll ever understand why they ended up making normal npc-quests like leves too.
Black Ops is a really really really bad example for this... the PC version was extremely bugged and unplayable. It is 100% the developers/publishers fault that PC games sell less well. The bad numbers for PC are also caused by exclusive titles and titles that come out months before the PC version. The publishers are basically trying to force people to buy consoles.