Relic has pretty much always been a bit of a grind and is a sort of status symbol for being a job specific weapon with a special name and design (as in that is its main reward). Every step has been quite a grind in some manner and so far each step has been nerfed over time, some more than others but the concept of the relic is still the same. A mostly "casual" weapon that needs TIME. It's only casual because it does not require hardcore content like say The Binding Coil of Bahamut / Second Binding Coil of Bahamut / Final Binding Coil of Bahamut or extreme primals.
The fact that relic is casual has not changed, nor has its difficulty to obtain, if anything it's only being made easier and easier for each patch that make changes to it. What people are upset about is being late to the grind and just see countless of steps that they deem not worth it, but it's somehow still worth enough to bitch and moan about because it's easy to complain when you are casual. If you don't want to invest time, no one is forcing you to get the relic. It should not be easy to get, it should not be nerfed further and it most definitely should not be cheaper either. Making an item explicit itemized the way you want is huge and should never be cheap, especially in a game where finding good itemized items in the first place is really hard (seriously if you think every dreadwyrm piece is BiS you are completely and utterly retarded and hopeless).
