Originally Posted by
Gardes
...ngcd also queues up when not macro'd. I hit a gcd with a long animation and mash a ngcd to see the fastest time the gcd's animation will be cancelled into the ngcd. Then I try using them again the same way but not mashing: hitting the gcd and then hitting ngcd immediately after, way before the gcd animation can be skipped and the ngcd is used right at the same time as when I wasn't mashing it out. I might also be seeing things but I think I saw leg sweep being 'queue-able'