You forgot to mention timing Ancient Magic to coincide with said skillchain! And SATA, which required careful positioning to even execute! Ahh, nostalgia. But indeed, those were the days where skill was more of a requirement in battle rather than mashing keys.
As for those using the whole 'memory game' argument, I would like to point out that this is a video game. Everything is formulaic in video games, it matters not whether you're playing World of Warcraft, Final Fantasy XIII or Call of Duty. You can easily memorize the way enemies move, and how best to avoid them or their attacks. True "randomness" doesn't exist in computers yet, it's all following a set guideline and any indication of randomness is just a cleverly concealed set of rules. If you want a truly dynamic experience, play against other players or wait for Final Fantasy XXIV Quantum Edition. Please look forward to it :)
