They could just lower the cost of the items... :)
*hears the hardcore players scream in horror*
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They could just lower the cost of the items... :)
*hears the hardcore players scream in horror*
Did you really understand my point?
I mean... I basically just said that this game keeps me occupied for 32 hours a week, which I'm pretty sure was a gross overestimate given what I currently do in game, fyi... 32 hours out of 168. Feel free to make assumptions about my social life if you like though...
I am by no means asking if I should spend more time outside this game, I'm asking why a game with a subscription fee has such a pathetic amount of content... Like I said, this game reeks of F2P at the moment... Subscription fees are meant to mean more content, I'm fairly certain Yoshida himself has said that much... Then again he also said he wouldn't release this game until it was finished, then delayed most of the interesting content...
This is the kind of "point" being made of someone who is playing the game in a very specific way. FATEs are the most efficient way to gain exp. Dungeons are the most efficient if you want to get aetherial or unique gear and not end up at level 50 wearing white level 15 jewelry. Guildhests are the most gil-efficient. Levequests for battlecraft are not efficient compared to tradecraft or gathercraft leves, but have a chance to yield gil bonuses or random dungeon-style chest loot. Sidequests are not efficient in any way (especially at the level 40+ mark), and are repetitive, if not for the cute little stories they tell which hardly anything else does. If we're going to talk about efficiency, at least get your facts straight.
Ehrm, no. Basically, you can rush any game, that's up to you. I'm not sure if they wanted dungeon grinding to be worthless or if that is an oversight. If I had to guess, it's from being too cautious at balancing it and making it so unintentionally, but I'll wait for official response on the matter before I jump to any conclusions.
Doing stuff for fun makes no sense at all? Unless you really believe that speedrunning is the only thinkable way to enjoy any game.
In fact, if you're complaining about the tomestone cap, you're complaining about something that is in place to prevent people from rushing. Looking back, I think you're making a lot less sense than me right now.
Few notes:
1- Coil drops equivalent gear.
2- BiS is obtained from both AF2 and Coil. In another word you only should buy few pieces from AF2 if you are aiming for BiS and the rest is from Coil.
Quick Example from memory: BLM BiS is AF2 Head, Coil Body, Coil Legs, Coil Waist, Coil Gloves and Coil boots. For Accessory AF2 Neck, Braclet and Ring, rest from Coil.
3- I have not seen 1 BLM/SMN drop in 4 weeks now, so yeah it is going to take a while to complete BiS and actually reach the point where we (FFXIV end game players) can brute force Turn 5 before we worry about the upcoming Turn 6 and beyond.
This is a pay to play MMO, your progress should be directly proportional to how much you play. Period.
In vanilla WoW and TBC, there was a HUGE gear/progression discrepancy between the cutting edge raiders and casual players. And you know what? Each one gained and retained several times more subscribers than any other MMO in history. 5 million and 6 million, respectively, for a total of 11 million by the time WotLK arrived.
Fast forward to WotLK, Cata, and MoP. Everyone is kept at the same level of content, no discrepancy between what content is being experienced by who. And the game hasn't posted a SINGLE net-positive quarter for sub growth or retention as a percentage of new gains since 2008. That is FACT, taken from Blizzard's own press release archives. The casual iterations of the game have seen the game drop from a high of 12 million subscribers to it's current level of ~7 million. MoP, for example, lost 2 million subs in less than 365 days, even though the game was being released in COMPLETELY fresh markets like Brazil, so you can't say "it's because WoW is old!".
The fact is, no one is going to keep paying to play an ultra-casual MMO where everyone is always on the same level. Not even--or perhaps, especially--casuals themselves. I would know; I am a very casual player myself these days.
Its SE's way of trying to tell you "Do other things with your time". If you are playing 10 hours a day you are addicted even though you will never admit it to yourself.
Don't just play end-game. -.- End-game as of right now is only 10% of the game. If you focus solely on that, of course you'll get burnt out. In a patch or 2 End-game should serve more of a purpose. 1.23 did it kinda ( and that was with a bad launch). 2.0 is an alright launch could be better. However, this time around they don't have to fix battle systems and the crappy servers etc. ( they don't just have levequests lol, that was funny when I saw 1.0 that was the only "content" >.<).
Edit: If you are a 1.0 player and have most or all 50's then, I do suggest you either make a new character or wait 1-2 patches before coming back.
Personally, I'm glad the cap is there and I'm looking forward to getting to the Myth grind 'cause then I don't feel pressured (by myself, not blaming that on anyone but myself, lol) to grind every single night to try and get there as quick as possible. Instead I just hit the weekly cap, and then play some other games I still need to get to. X)