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Fate Scaling
Fates need to scale better to how many players are involved... Some Fate bosses/monsters are burned down to fast for a lot of people to even hit it... Making boss/mob tougher based on how many people are around will make it better for all players rather than the first wave of people whom show up...
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I think it might be tough to continuously scale the strength of the mobs that show up during a fate to the strength of the players. What might be better is if a certain number of people accept the fate, then more enemies/a stronger boss enemy(s) appear to battle. That way the game basically only needs to check if a certain amount of people are going to appear and if so, release the boss.
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I think the hp should scale with the amount of players much better. Right now it seems to stop scaling around 20 players. That being said, if it takes longer, somewhat close to 15 minutes, then we need more experience.
Damage is a different thing tough, you can't get to a point where everyone gets killed in one shot, but having enough damage to involve tanks and healers teamwork would be nice. We got the community for it.
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While exploring some of the end-game areas during Early Access -- Mor Dhona and the large sylph camp in East Shroud most notably -- my presence triggered a couple of FATEs to pop immediately in front of me. Each one was just a large mob -- an ogre in Mor Dhona, and a sylph leader in East Shroud. I was alone, and fought them both from the moment they popped to the moment the 15 minute timer ran out, and I barely got them to 50% hp. It was a total rush trying to survive alone, and I was having a blast with the fights... until the unavoidable "FATE Failed" would appear on my screen, simply because nobody else happened to wander by me out in the middle of nowhere. I'm on a Legacy server with many level 50 players, so you can't say people just weren't to that point yet during Early Access.
In short, I'd like to see some better scaling for single players. I would understand scaling to the point where it's a challenging but possible DPS race. However the current state of scaling things, with only hitting 50% damage before time runs out, feels far too unreasonable for me to imagine things being possible.
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There seems to be a bug as well, sometimes I enter a fate hit 2 times and get full bonus and another I participate in the full Svara battle and gain 3k on Svara instead of 45k.