Idea for companies, or something else.
If companies arn't well player made buisnesses.
But how about doing away with wards, but allowing players to create buisnesses. You can setup what you can/will make, people drop off orders, and then pick them up when done. The buisnesses can buy from players specific supplies giving them money for it, hunters and such can check and see what buisnesses need what supplies. Then members of the buisnesses with the right skills can them make the crafts, sort of turning everything into a actual buisness. Just a weird thought. Make crafting into a almost side game itself, it would definetly create comunity and what they were hoping with the wards a way for players to work together and such.