Currently most of the items you can craft for HQ are not worth it. Most any low tier single meld will be better.
There are for example, armor which boosts craftsmanship, and the HQ gives one more defense... How ridiculous is that!
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Currently most of the items you can craft for HQ are not worth it. Most any low tier single meld will be better.
There are for example, armor which boosts craftsmanship, and the HQ gives one more defense... How ridiculous is that!
Most of the benefit of HQ items is for +5% on double melds, which is ok with me. Although, the gear you want to +1 for DoH are your tools and that is for sure worth while. I don't even use NQ tools at all and I notice the difference.
HQ Tools at 50 = NQ Tool with 3 x T3 melds
Some like Wool Doublet gives a sizable increase in magic craftsmanship. Not all are worth it but there are many that do.
And yes the +5% on double melds.
I kind of have to agree with OP on this one. I dont think HQ gear should be overwhelmingly more powerful, but most of it only raises defense slightly. There should be a small boost to all the stats on the gear. STR +5 should become STR +6 even if the ACC + 5 is becoming ACC +10.
It just doesn't feel satisfying when you HQ Gryphonskin armour and have basicly the exact same stats as the NQ. Considering the difficulty, +5% chance not to break it when melding isn't exactly worth the 2 mil in mats your gonna shatter.