New action bar. w/ mockup pictures!
I posted in a thread before about making a 3x3 action bar to be more user friendly, responses seemed positive and suggestions of a "Ring UI" came up. It got me thinking lets combine the two!
let me set up the idea for you.
The straight 10 button bar is very tedious to navigate with a gamepad. If you have a UI that has a central default home point and buttons surrounding that "home point" in 360 degrees you can essentially have all your commands in 2 steps.
When there is no player input for attack selection the "cursor" is at the default "home point" in the center of the ring. This is where you're most commonly used attack is located. To select this attack you simply press the "X" button to select the skill.
shown here:
http://img691.imageshack.us/i/circleui.jpg/
how to select a different attack you simply press the direction of the skill with the D-pad when in battle mode.
In this case the desired action is up and to the left (UP/LEFT on the Dpad)
shown here:
http://img189.imageshack.us/i/circleui2.jpg/
For reactive abilities your default "home point" can be context sensitive. A small flashy animation (like a "magical" reveal ) plays along with an audio cue to alert the player that a reactive skill is available. You simply take no action on the Dpad (returning the "cursor" to the home point) and press "X" to select the reactive skill.
Palate switching can be done by assigning a keybind to a shoulder or face button and along with Left or right press during battle.
For instance: "Square + Left"
I wanted to make better examples especially for the reactive skill part. But I couldn't find my photoshop install CD. So i had to make due with a free online photo editor.
Anyways let me know your thoughts, ideas or tweaks.