Why Eureka, Bozja (open world part), FATEs, dungeons are all so boring
It really is so simple:
The jobs are so braindead and so unfun to play. I had fun playing a Lv 40 dungeon in Heavensward because many jobs back then were complicated, every healer needed to deal with Cleric Stance which means there's so much room to min-max.
Now, no thanks, when you AoE it's just basically 1-2-3, 1-2-3 on every job (and healers it's 1-1-1-1), that's why FATEs are so boring, why skirmishes are so boring, why Eureka is the most boring thing they released before Pyros actions, etc., probably even more boring than Diadem. Actually what made Anemos fun wasn't the gameplay at all, it's the fact that it was so boring most people AFK and the spawners get upset and complain and people start fights over leeching all the time in shout chat, that was the only fun part of Anemos: when your combat is so boring that people start drama over it.
How about they make jobs actually fun again ? Hmm ?