Pleese, don't nerf Samurai. Although it are the simplest melee and is clearly is doing too much damages. There is a lot of players who love this job.
Also, Kaiten pls.
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Pleese, don't nerf Samurai. Although it are the simplest melee and is clearly is doing too much damages. There is a lot of players who love this job.
Also, Kaiten pls.
Where the hell did you get that info from?
https://i.kym-cdn.com/photos/images/...93/875/084.png
I think it's just their interpretation of Y-Dog's statement regarding how they balance their jobs. Something was mentioned about damage output being relative to how hard a job is to play, it's utility, and some other things
I'm not sure how difficult SAM is since I've been playing it in 5.4-6.1 (rip) and feel very comfortable on it, and would say it got a lot easier in Endwalker. So maybe it is due for a nerf if that is their design intent
Don’t worry melee are exempt from the difficulty and design tax, they will do the most damage regardless of their complexity
Only those icky ranged classes have to deal with class balance not being in their favour
I frankly hope they do what I suggested in another post, in short:
- Kaiten coming back, but giving Direct Hit instead of 50% Damage, thus rewarding Resource Management
- Tsubamegaeshi being rolled up in Iaijutsu, just how Ogi Namikiri is right now
- Ikishoten turning Shinten to Senei and Kyuten to Guren as a Trigger (Credit to xAFROx for the suggestion!)
- Tenka Goken as Cone AoE again!