Suggestion - Free Company Revitalization.
Free Company Revitalization
A Suggestion thread to the Devs and opinion placed towards the approval of the community.
Forenotice
I bring this opinion from my own view on the community and their activity in regards to Free Company (FC) involvement and participation in activities.
Current State of Free Companies
An overview of the non-specific interactions/activities for Free Companies & their members.
With so many variable additions being made to the game, I thought it prudent to bring to the attention of those willing to hear it(and possibly upvote and bump); that a revitalization of sorts, should be recommended to the dev team at large, on behalf of FC's. Now I'm not speaking about housing. I"m not speaking about lotto's or item slots or anything of that sort. That's a dead horse, which is apparently been necromancied, shot several times with shotguns, and hacked to pieces because people can't manage to let sleeping dogs lay. We even now have a housing raffle disguised as a lottery because of it.
No, I'm speaking about FC-specific activities. Bringing a more, involved and participation-based orientation to the community by means of intercompany objectives.
Currently, we have gardening (not entirely specific to FCs, however, they tend to be where the majority of the activity occurs), Airships, Submersibles, and Company workshops to craft particular housing items and appearances that can be sold on markets or made available by trade sale (the practice of an alt account retrieving the item in question, leaving the FC and joining another, depositing it in the FC chest and then receiving Gil in return, only to then rejoin the first FC).
Free Company workshops could provide certain levels of involvement, but with them being locked behind permissions that, I would imagine, most FC leaders and officers keep permitted to themselves and their omnicrafters; provides no viable use to the rest of the member base for the company. However, the list of proprietary uses or activities involving members ends there. The days of active and excited FC members joining together to achieve a shared goal (outside of player-run map nights) have ended. But why? Why were the limitations to involvement left at that?
So let's look at what we have - The involvement in Free Companies as an active part of their interaction with the members is as follows:- Company workshops
- Airships
- Submersibles
And that's it. ....
everything else has to be done in-game with the organization and promotion of player-run events.
Introduction & Subsequently unfortunate removal of the Diadem
Introduction & Subsequently unfortunate removal of the Diadem
If any of you recall, back in Heavensward we received the diadem. It was an exploratory area that allowed for players to engage in combat against a varied array of species of beasts and monsters, as well as a couple of different "world" bosses which would equate to a 72-90 man raid. - It also, provided Free Companies the ability to adventure on exploratory ventures either by air or sea.
This was an absolutely amazing addition to the game for FC use, as it garnered the attention of players to actively group up with their FC mates and propose event nights once the appropriate amount of Cereuleum Tanks had been acquired from the vendor in Ishgard, and allowed for multiple leveled groups of individuals to band together all under the banner of the FC and go on combat missions together to extract and obtain certain, otherwise un-obtainable; items, materials, gearsets, and trinkets.
With the addition of the Eureka instance zone and further additions to the games already massive server usage, it was an inevitability that Diadem would be removed.
Since then Combat diadem *was*, in fact, removed. Then re-added back to the game during Shadowbringers, for solely Gatherer use. - While the benefit of the Diadem and by extension the Firmament providing the eventual fopaux topic of the Empyerium Housing District <- not the basis of the post. please don't.
The removal of the Diadem Exploratory missions for FC's, took away an incredibly integral aspect from them, Community Involvement, which was never replaced by anything. For all the talk about "large active free companies", it doesn't seem very on track to remove a major aspect of that being a viable concept.
Suggestions for a more immersive Free Company Experience
Suggestions for a more immersive Free Company Experience
Now, I perused the forums a bit, and...in the first 5 pages in the Companies section I have only found 1 thread suggesting changes. One Ms. "Tsugikai" Posted about the possibility of FC Quests, which can be seen here. Which, to my mind, is an amazing idea.
Quote:
Originally Posted by
Tsugikai
It would be so cool to have quests that FCs could undertake as a group.
The quests would be weekly, and awards are based on the type of mission.
Examples:
FC Quest: By the Cartload
Objective: Your FC must gather a collective total of 5000 (enter raw material name/ names here) and turn them into (unnamed NPC).
Award(s): (1000 FC xp) (10 Raw Celestine)
or
FC Quest: Desert Hunt: B
Objective: Your FC must hunt up to 100 B-Rank hunt marks in Thanalan
Award(s): (3000 FC xp) (B-rank Hunt trophy: Broze 10 kills, Silver 20 kills, Mythril 50 kills, Gold 80 Kills, Platinum 100 Kills)
Missions and Quests, explorations, open-world FC-specific Fates, and other such activities should be an active part of the game for FC's. Quests to gain minimal yet still significant FC exp relevant to Company rank would be an amazing part of bringing activity to the members, as well as the added bonus of chances at items for the individuals which would be either profitable or desirable in terms of either gear for use or gear for glams. Additionally, the removal of restrictions to higher levels would promote the inclusion of the newer sprouts (to the game) in the activities as well.
Bringing the Free Companies back into relevance, especially with so many possible opportunities which would arise from doing so, seems to be a positive aspect that should be focused on, even slightly by the devs (when time can be allocated of course).
Below I will share some suggestions I've concocted for the purposes of example, displaying certain approaches the devs could take to improve FC community involvement.