Hi,
I think winning by reaching the base with the crystal should earn more exp as reward than winning by overtime.
Hi,
I think winning by reaching the base with the crystal should earn more exp as reward than winning by overtime.
How about they make pvp overall less broken first.
The objective is to push the crystal farther than the other team. The goal is just there to end the game early if you're dominating.
There's more than enough incentive to play the objective already. No statistic outside of how far you push the crystal relative to the other team has any bearing on anything.
Honestly, if anything, you should get bonus exp for playing the longer games. IF you wind up with a 12 minute game like I did earlier, where both teams are pretty much equal, and somebody wins by .1 percent in a long OT, Thats where you should be rewarded, for giving it everything and never giving up.
The average game is like 5 minutes long....if it goes to 7 because it's a good match, it's not wasting anybodies time. And as anybody who has played CC has learned, overtime can destory a team that was doing great for one bad slipup at the wrong time anyway, the incentive to end the match quickly still exists, win and move on before they can mount a defense.
The spirit of CC is quick matches and lots of people play it because is that fast, incentivising for it to make it longer have no sense, it should incentivise people to play objectives more so there are more faster games, instead of just playing PvP in a corner ignoring the Crystal.