Hamlet Defense: All Crafter/Gatherer Achievment Discussion
So thought I would touch on this with the community and see who else has attempted this.
What my group has learned so far that has been hindering us.
1) Any damage taken by the archers CAN NOT be healed. This makes regen rather useless in fact until they start attacking the caches.
2) Keeping the attack and defense buff up at all times is a must, as well as the attack down Debuff, and hp down prefered.
3) Sleep does not seem to really work on anything.
4) Enmity drops are nice in theory, but by the time the caches are really under attack, none of the archers are really alive so it only buys you 5 seconds of confusion.
So far we have used a 5 crafter and 6 crafter setup. The 6 crafter setup kept up all 3 buffs better(before we knew better), and we were able to cycle hp down and attack down nicely.
5 crafter setup we sacrificed regen for 3 attack and 2 defense buffers, and kept the debuffs up all 3 at a time all the time, but somehow this did worse.
Any stories from others trying this achievment so perhaps we can solve it?