I don't get to play in the peak times and used to be lucky and get the odd match. Now there is nothing.
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I don't get to play in the peak times and used to be lucky and get the odd match. Now there is nothing.
People keep saying this but from my recollection for the last year or so it was mostly only 72 man pvp that popped for me.
I really dont think thats the main cause.
The Garo gear and mounts are gone now which for a long time was a popular source of glamor.
In the update all we got was new not so popular armor sets but no weapons or other wolf mark items which isnt much of an incentive for people to contue the wolf marks grind.
Not to mention the awful update to the battle high in pvp means its much easier for one GC to snowball and completly annhilate the other 2 gc's
Not to mention some times the 24 man matches were just plain more fun. Instead of nixing the mode they should have changed how the maps worked to accommodate them... But SE would rather forget /WHY/ the 24 mans were put in place to begin with than invoke real and meaningful change.
It depends both on your data center and when you play. Here on Crystal if you don't play on peak hours you definitely were put into 24 mans more often than not. Even without a good portion of the carrots being removed taking away one of the ways to ensure Frontlines queues keep popping isn't a good idea. Especially when it was implemented /because/ of queue issues to begin with.
Most time when I did frontlines got 24 man raids since it was very early mornings when was able to run them. Now don't even queue for them since don't want to wait 30+ minutes for it to pop now.
Did we really need another thread about this. I swear there's like 3 on the recent posts page.
I think I enjoy the 72s a lot more than I ever did 24s actually. More bodies randomly derping around fighting over empty space while objectives are popping up on the opposite side of the map and diminished influence of premades on the outcome of matches means that Frontlines are now completely unpredictable free-for-all where anyone might win any given match based mostly on luck. That means people like me, who have zero idea what they're doing unless someone actively posts flags in chat, are able to accumulate more Seal Rock achievement progress per century, even if it means participating in fewer matches per hour.
This is actually the first time in a long while I've made some progress on those Field Commander glam achievements so... from an unabashedly selfish and cynical perspective, I like the new state of affairs.
Once/if things change and this Frontlines model no longer serves my agenda, I'll happily embrace a different viewpoint and campaign really hard for whatever change gets me my glam faster and with less effort.
I'm kinda in the middle here. I prefer the 72 man matches because they mean you can handle a few afkers, throwers, or otherwise non-contributers and still have a shot at winning. In the 24 man's I've had so many games where we had one or two people off doing their own thing the whole time, leaving us in a disadvantage in *every single fight.* No, we *don't* need a healer and a tank spending the entire freaking game feeding the adders at their base while the flames slaughter us at *ours.* We don't need you running off poking the last place team on the opposite side of the map while we lose the fight at this A rank tomelith. Help the team or leave, please and thank you. (Not at you, I've just seen similar things happen more than once).
But on the other hand, most of the time I got queues at all ever outside of primetime... it was a 24 man after like 30-40 minutes of waiting and forgetting I was even in the queue at all.
If they're gonna keep 24 mans out, they need way better incentives to get people actually playing pvp. Or improvements in general - idk what, but the way it is now just isn't doing it.