Until Eureka I'd hardly touched it. Now I've got all skills down to muscle memory :) Anyone found something that works better? It seems all I do is RDM in here lol.
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Until Eureka I'd hardly touched it. Now I've got all skills down to muscle memory :) Anyone found something that works better? It seems all I do is RDM in here lol.
As a healer i'm definitely envious of that dual cast raise. I can get one Swiftcast Rez done every 60 seconds. I've stopped bothering to rez anyone else after that unless I got no RDM's in my group or they're dead. Everytime I try to hard cast a rez on someone else a RDM steals my rez :P
RDM has the advantage of raising more often than any other job, hence why it's used the most, not only that it's good for self heals and DPS.
I find Melee at a major disadvantage in the zerg, due to the way it's so laggy and you can't see the marker on the ground a good amount of the time. Even worse is Pazuzu fight, because of his skill that does the wind 3x in a row it makes it really tough for melee to get hits on him without getting KO'd in the process. I've always found RDM to be good in a party situation where you can raise if you're healer dies or you need it to raise over a healer so they don't expend MP from the raise.
Everyone is going for the Good Samaritan title, when I run on WHM I only worry about the party as a whole, or if someone is right next to me.
I tried to use Ninja once in Eureka.
I quickly switched back to casters.
That's why we got a barding as well.
Yes that's been obvious since day one. If you are going as a dps just do your party a favour and go as rdm
RDM Disadvantages:
-is a caster, so will magic aggro. Magic aggro has a huge range.
-can't stun, so as DPS you can't work with your party to prevent hard hits while maintaining dps.
-lunges aren't as useful as you think, especially rearward ones.
-only role action to restore MP. If you die a bit it gets rough.
-you don't actually need that many raises in a party.
I mean, it's great otherwise, but other jobs work well. the big issue is melee, which seems to suffer a lot in content overall.