Regarding the current state of casters.
DISCLAIMER: This post is not meant to incentivize hate posts towards anyone (especially the designers and devs). My intention is to promote discussion as to why the jobs are in their current state, if they are ok, and what could be done to improve it.
DISCLAIMER 2: I can't write short posts.
For starters, I’d like to give a short introduction. I have started raiding from the start, first casually, and then I got more and more invested in it. During BCoB I wanted to play BLM, but I couldn’t find a group because everybody wanted to be a caster too, so I played SCH. From SCoB until now, I always played caster.
Heavensward happened and the dreaded Gordias tier. I was in a group that I stayed with for almost two years. We survived it and beat it in a very timely manner. Many people did not. Midas was, supposedly, easier than Gordias. We also survived it and beat it. By the end of our 8th week, I was going through some really dark stuff in real life and I decided to take a break from the game after that.
I played ultra casually for 6 months, then I decided to try raiding again. I couldn’t find a group because I played caster. Apparently, Creator had been so easy that people beat it really fast and their main motivation to play after progression, that in most groups I knew lasted from 2 to 3 weeks, was to do speedkills or guildspeeds. Casters were trash and didn’t have a place in that scenario.
The only groups who wouldn’t mind me play caster were really bad groups (groups that were still progressing through A11 in December). But I had no experience, so I had to suck it up and do it the hard way. Eventually I found my way into an amazing group of people that didn’t mind me playing BLM for weeklies, but with a caveat, I had to play MCH every day that wasn’t the weekly day because they wanted to speedkill. A small price to pay, I thought. And MCH was fun to learn. I wasn’t great at it but I could make do.
But Creator lasted way too long, even to me, that had caught it a little more than 3 months after its release date. I got exhausted of playing MCH for so long and it wasn’t a class that I was in love with. I believe that speedkill limbo lasted so long that the “meta composition” mentality got etched even into the minds of the more casual players. It got to the point where weeks would pass in recruitment platforms without one post looking for a caster, and every caster looking for a group was also specialized in either BRD or MCH.
Stormblood came and this is still how things are working. After beating V4S for 5 weeks, my group disbanded. I have been looking for a group for more than one month. During this time, I got close to no bites and about half of them were looking for a “flexible caster that can also play ranged”. All of the boards in all of the recruitment places are either looking for NIN, MCH, BRD or DRG (sometimes you’ll find the odd post that will be considering SMN after these crazy buffs, but no one will be looking for SMN specifically). The only groups looking for casters (especially RDM) are the ones that are still stuck at V3S or starting V4S progression.
See, I don’t blame the players for wanting whatever composition is more efficient. If I was competitively trying to speedkill I would want them too! In my opinion, the problem here is that some classes have their gameplay identity based on making progression easier, especially RDM. But if a tier lasts 6 months and progression lasts 2 to 3 weeks (some groups in Omega had it down in one week), how is that class supposed keep its place if it has nothing else to offer?
I also don’t mind learning a new job and playing it. I’ve been leveling BRD and MCH these two past weeks because I got tired of the situation I’m in. They’re fun! But they aren’t what I want. I want to play this game because I want to have fun with things that fulfill my need for fantasy. RDM gives me that. BLM gives me that. SMN gives me that. BRD and MCH are just ok to me. It’s just exhausting that more than a year has passed since Creator and we’re still in the exact same situation, except DRK got booted for PLD.
I’m coming to a conclusion now, I promise. I think that the design decisions are schizophrenic. They make easier raids, but the length of time between raids is the same. That enforces a community behavior that is perfectly understandable, but harmful to the players that don’t play the “meta comp” classes. They make classes that either deal a lot of damage on their own or have great progression utility. Then they make progression last less than a month and all these defining traits are worth nothing.
I know that the “meta comp” will always exist. There will always be a combination of jobs that will kill things faster. It’s impossible to avoid that, but there must be a more active role on the part of the designers to actually design jobs outside of their kits. Singularly, they are all amazing, but when they interact, it’s a clusterfuck of imbalance. Getting ostracized and denied entry in legit statics is not something that should be happening.
What I wanted to discuss, for real, is:
1. Are you all ok with this? Why?
2. I tried to elaborate my answer to this question with my lengthy text, but how do you all think we got to this point in job balance?
3. Do you have any suggestions to improve this situation?
I guess I just wanted someone to convince me that this is ok and that I should get over and play some class I don’t like so I can raid, but I can’t bring myself to do that.
Thanks for taking your time reading this and I look forward to hearing your opinion.