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Stormblood is too easy
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Time: All the time
Frequency: Nonstop
World name: All Worlds
Character name: All Characters
Retainer name: All Retainers
NPC name: All NPCs
Monster name: All monsters
Class/Level: All classes and levels
Party or solo: party and solo
In-game time: any time
Area and coordinates: all areas, every coordinate
Housing: meh
Steps:
1. install Stormblood expansion
2. try content
3. see how easy it is when you complete all of it in a week and did not feel challenged at all
Seriously... fix this. All of the content in Stormblood is way too easy. The EX primals are a complete joke. Getting tomes and xp is a complete joke and can be done while AFK in PvP. Any 12 year old can write a script to enter PvP, walk around a little, win or lose - doesn't matter, and then requeue and repeat the process. Never been easier to take all jobs from 50 to 70 while capping tomes along the way. The MSQ was fun, but everything after that so far is ridiculously easy. Making content this easy *HAS* to be a bug, right? I mean, what else could it be? Let's call it a bug. A big bug. Please tell me we have a primal that will be more challenging than Thordan was, and a Savage mode more difficult than Alex. Please? Thanks! I appreciate it!
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I've gotten to level 65 on my Samurai as of right now (6-29-2017.) I don't see how the content is EXTREMELY easy, I would prefer them fix the 90k disconnects before that. Although I do agree that repetitively signing onto the PvP matches is the easiest way, due to the long queue for dungeons/trials is a bit of a bummer. I have not fought the EX Primals, but when my group (a pug) was fighting it on normal difficulty, we died around 5 times before getting it right. I do understand that there is a need for difficulty on bosses, but it's just a surprise somebody is ALREADY bored of the game. I thought the pace of the game was pretty steady though, not too easy, not too grindy.
I hear you on the "make things more challenging," but as far as the experience goes, I think it's fine the way it is, just balance it out with dungeons/trials/potd/fates giving an equal amount of EXP for the time you invested, so I feel that there is a more diverse way of going about gaining experience, so I don't get bored of repetition. (The dungeons/trials could possibly be the fact that I am playing a Samurai when DPS is over-congested right now, It could settle down as time goes by.)
Also, I'd like to add, that this is probably more of a "suggestion" then a "bug," but I'm sure you knew that, so it will most likely be moved to Here