Airship Armorer / Blacksmith turn-in distinction
My FC and I were just about to produce our first airship, having crafted all of the components. A lot of the metal pieces can be crafted by either an armorer or a blacksmith.
I found out the hard way that when a craft can be completed by two classes, the interface requires the crafter to have the appropriate level in the lower of the two classes. Because of this I could not turn in my Cobalt Rivets because they require blacksmith lv. 43, which I don't have because I crafted them with armorer lv. 44, having only leveled blacksmith up to lv. 16 to make my Iron Nails.
While annoying, I understand the distinction in a few cases, but:
---Which class is required to turn in materials when they each learn the recipe at the same level, for instance the darksteel nuggets require 50 in either class. Is it flexible (i assume not), or will I have to level all the way to lv. 50 for certain items that are inexplicably not covered by Armorer, despite being crafted by one?
Also, if someone from SE reads this, could you think about making the class restrictions more reasonable, allowing either class to turn in the items they make?
Thanks!