Graphical improvement suggestions.
- Anti-aliasing
Either MSAA or SMAA T2x - the latter works pretty well in Infamous: Second Son. Anything that has makes use of sub-pixel information and isn't as inaccurate as FXAA. FXAA is killing my eyes.
- Environment Cube maps?
Screen-based reflection is fine but it only works if the thing being reflect is on-screen. Cube maps could help with reflection of static geometry - works fine in Infamous: Second Son.
Also fix the bugs with Parallax Occlusion Mapping (you forgot to disable it for acute rock surfaces) and Water Tessellation (alternatively just use a looping animated mash like in most PS360 games).
Edit: Wrong place to post this?