Hello guys!
I am actually main tanks and want to try White Mage. I have this in mind that if it's possible to blow DoTs on Turn 13 or any endgame content?
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Hello guys!
I am actually main tanks and want to try White Mage. I have this in mind that if it's possible to blow DoTs on Turn 13 or any endgame content?
It's very common to be able to use DoTs on T10 and T11. T10 has downtime between mechanics where I can pop a stance-aero II-aero-fluid aura-unstance chain pretty freely, and T11's Nerve Gas is just begging to have the same done to it prior to the last phase.
T12 is a bit trickier, with how much healing there may or may not need to go out at a time. Bennu coverage, Phoenix egi charges, untimely debuff swaps, and redfire popping have to be perfect to consider cycling the same chain. It isn't rare for me to do something like Aero-Fluid Aura a Bennu, though, since they're push resistant.
T13 is probably dependent on your team. I know my tank's going to Hallowed the second Flatten-breath combo, I know a few adds don't require more than a couple lustrates unless luck with critical hits on them is terrible, and I know it's futile to heal the tanks during (and only during) the Holmgang / Hallowed Akh Morns. I personally don't feel safe doing more than tossing un-stanced Aero shots during these moments regardless, but a braver WHM can probably make something of them. Your mileage may vary depending on your team's strengths and skill use.
Any non-coil content will naturally have a ton more time to play offense.
Well, kinda depends on how much you want to bet on RNG. Unless you have crafted accessories with fully melded accuracy and a zeta with accuracy. Otherwise you're not even remotely close to the accuracy cap. The chances are you'll miss rather frequently. Of course, if you have the gear for it or don't mind investing the gil into it, the possibility is there.
Alternatively, you could spend all your time in resources into healing. With proper handling you could pretty much solo heal the first two phases without running out of MP. Especially with the current gear and echo (as opposed to progressing being undergeared). The scholar could spend more time dealing damage then - Assuming he/she has invested some time/gil in gear with accuracy (zeta/accessories).
Regardless whether you choose to invest into gear or let the scholar go full time cleric's stance for the first two phases, there are windows to cast some DoTs:
Phase 1 after Flare breaths
Phase 1 before megaflare
Phase 2 before and after flatten->flare breath
Phase 2 as the add comes down after rage
Phase 4 is practically the same as phase 1 concerning this topic
This is for Turn 13, mind you. Turn 10 and 11 has larger and more easy to identify windows. Turn 12 highly depends on the strategy your group practices
Standard rule of healer DPS: If you have the spare GCD, and you don't think you'll need the mana, go for it. When exactly those are the case depends on a combination of the specific fight, your group's strategy to deal with it, your execution of said strategy, and how lucky you are with RNG (Phoenix for some reason likes to chain crit the tank for me).
Lyrica covered T13 pretty well though.
IMO dont bother, its better for the SCH to dps as much as they can you manage the bulk of the healing.
Obviously if there are times when you have a lot of spare mana and the tanks are fine it wouldnt hurt.
Amaret's point is actually pretty valid, the ideal mixmax solution is for the SCH to apply dots, then take over whilst the WHM applies a set as well. That will give you the highest combination of overall DPS between the two healers.
However it takes a level of experience and coordination with your fellow healer that not many will attain for whatever reason.
Thus whilst not being quite as optimal, I tend to lean towards the safest option of just pushing towards solo healing the fight with the SCH DPSing near full time and pitching in with Galvs and Whispering Dawns at convenient times.
Ok I'll agree with sebazy