PVP, and how Gimped MELEE is.
Ok, so I understand PVP was just released, but any SANE person can see that the system is really gimped towards melee, and favors ranged players\ with sleep and swift cast, and pretty much any ability that can attack passed 7 yalms.
FIRST: The interruption to spell casters would not matter, no matter how good my timing is with shield lob a healer will ALWAYS heal or sprint then sleep. I blame this mostly on sprinting away.
SECOND: Why is sprint even aloud in PVP!!!!?? It makes melee damage\ganking near IMPOSSIBLE, because I cannot run after the target.
THIRD: Why is sleep on such a long duration, if you enable sleep please, please, make it only 15\7\4 seconds or so.
Fourth: No melee attacks connect as soon as the target attack runs away, get rid of the animations or make it so it doesn't matter.
ALSO, "Smelling salts" does not wake you up from sleep, all you claiming it does are stating false facts.
I edited the main op just a tad bit and removed any excessive rants that were kind of invalid.
Anyways, I guess having a good composition for team really helps in pvp. I found a good static and am really enjoying it now.