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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 5,941
    08-22-2013, 08:02 PM Go to last post
  1. Master Stone, Job and Class Idea

    Here is my idea for Sword Saint. It is based off the concept of Orlandu from Tactics with a smidgeon of XI skillchain gameplay. ...

    Started by Sandpark‎, 08-18-2016 04:57 AM
    • Replies: 5
    • Views: 2,575
    08-26-2016, 09:01 PM Go to last post
  2. My take on Elementalist

    This is my take on a Elementalist class for FFXIV. I like element using classes, and so I wanted to make one that uses all six. The end result...

    Started by Kael_Thor‎, 08-19-2016 04:14 AM
    caster, elementalist, magic, new class ideas
    • Replies: 6
    • Views: 3,973
    08-23-2016, 06:57 PM Go to last post
  3. Free Company Mounts and Mount Actions

    Not Sure where the right place to put this is, but it sort of fits gameplay battle in several areas. Will probably be editing this because of...

    Started by ADVSS‎, 08-17-2016 10:41 AM
    • Replies: 2
    • Views: 2,606
    08-17-2016, 05:44 PM Go to last post
  4. Skillchain Concept For XIV

    SkillChain Reborn Concept Discussion I would love to see the skillchain system be real time and accessible at all times. But certain properties of...

    Started by Sandpark‎, 08-04-2016 02:43 PM
    • Replies: 18
    • Views: 7,362
    08-17-2016, 12:55 AM Go to last post
  5. [Suggestion Thread] Unused Mechanics (A combined effort by everyone)

    The development team said they ran into issues making 3 jobs for 3.0, and getting NIN done in time. Looking at what they resorted to, to make the...

    Started by Claire_Pendragon‎, 08-05-2016 04:33 PM
    ideas, mechanics, new class, suggestion, unused
    • Replies: 11
    • Views: 4,450
    08-15-2016, 10:35 PM Go to last post
  6. The Power Modifier Concept

    The Power Modifier Gauge Some games have a charging mechanic to make specific skills be stronger. I am wanting this to apply to the whole game but...

    Started by Sandpark‎, 08-04-2016 04:43 AM
    • Replies: 9
    • Views: 3,103
    08-14-2016, 03:45 AM Go to last post
  7. Enemy Tendencies Idea

    This idea is a way for the devs to toggle a bar that would help enemy intelligence differ in each encounter. The devs could still give particular...

    Started by Sandpark‎, 08-12-2016 03:25 AM
    • Replies: 3
    • Views: 1,347
    08-12-2016, 07:29 PM Go to last post
  8. A Robust /Follow Feature Thought

    Short form: It's not an auto-follow feature as much as it is a vehicle feature. One party member flags themselves as a vehicle, everyone else...

    Started by Xenosan‎, 08-09-2016 12:08 AM
    • Replies: 1
    • Views: 864
    08-09-2016, 12:31 AM Go to last post
  9. A rancor/oversoul system for monsters?

    Rancor The land seeped in aether the souls of the slain linger still; converging on their kith and kin to share their rancor. Oversoul Once...

    Started by Alaltus‎, 07-26-2016 08:06 PM
    • Replies: 1
    • Views: 1,836
    08-08-2016, 08:08 AM Go to last post
  10. What makes a stat "interesting"

    As in the title, what does a stat (or set of stats) have to accomplish in order to be interesting? Quick poll, for thread-users reference as it...

    Started by Shurrikhan‎, 08-01-2016 07:23 AM
    adjustments, growth, interesting, requirements, stats
    • Replies: 12
    • Views: 4,979
    08-06-2016, 05:41 AM Go to last post
  11. Will I be able to max out all three of my chocobo's skill trees? (Read carefully)

    So I'm currently training my chocobo and he's now rank 14. His skill trees are as follows: Attack: 10 (maxed) Defense: 7 Heal: 4 I did some...

    Started by Iplewhelmed‎, 07-30-2016 02:44 AM
    • Replies: 6
    • Views: 17,158
    07-31-2016, 08:41 AM Go to last post
  12. minions as potential companions?

    With Yokai watch and more minions in the game. What are your opinions if they decide to add a function where they make a minion as a possible...

    Started by samurailargo‎, 07-29-2016 11:45 PM
    • Replies: 0
    • Views: 1,129
    07-29-2016, 11:45 PM Go to last post
  13. Chocobo Training

    Not sure if this is the right forum, but it didn't fit into any of the normal jobs/classes. I wanted to know if anyone had some advice for...

    Started by Charity322‎, 07-22-2016 07:33 PM
    • Replies: 7
    • Views: 3,288
    07-28-2016, 04:05 AM Go to last post
  14. Suggestion: Void Mage

    Outdated topic.

    Started by DE-Roxas‎, 07-21-2016 04:16 AM
    • Replies: 0
    • Views: 1,697
    07-21-2016, 04:16 AM Go to last post
  15. Are macros necessary?

    I've heard people swear that they can't go without them but others say "Who even uses macros anymore?". I'm not sure if I need them or not, so...

    Started by tENAxc‎, 05-19-2016 05:49 PM
    • Replies: 39
    • Views: 10,580
    07-18-2016, 06:17 PM Go to last post
  16. [QoL Request] Cool Downs Reset on Party Wipe

    Hello, Can we have a global reset on the cool down timers for abilities when the bosses re-spawn as a result of a party being killed (wiping)? ...

    Started by NovaUltimatum‎, 12-16-2014 12:52 AM
    • Replies: 10
    • Views: 4,577
    07-16-2016, 02:41 AM Go to last post
  17. quality of life macro thought

    hay all i just came back from a long absence to ffxiv and i was going threw and resting up all my macros and classes and had a thought that would be...

    Started by SurenaNefren‎, 07-03-2016 11:24 AM
    macros
    • Replies: 4
    • Views: 2,983
    07-08-2016, 02:31 AM Go to last post
  18. More Traits not Actions for next expansion.

    I know that the devs are talking about adding a double hot/crossbar to our current keybinds, but wouldn't adding more traits be more effective than...

    Started by Aaliyahrose‎, 03-29-2016 05:14 AM
    • Replies: 56
    • Views: 13,229
    07-07-2016, 05:28 AM Go to last post
  19. Increase range/change animation of Auto-attack with Staves/Rods/Books

    Please increase the range of auto-attack with THM,CNJ,ARC,BLM,WHM,SCH,SMN weapons. Instead of being melee swings, let the player shoot tiny little...

    Started by Jonnycbad‎, 03-17-2016 07:56 AM
    • Replies: 11
    • Views: 4,804
    06-22-2016, 01:35 AM Go to last post
  20. Just another classidea: Psyblade

    I kinda bumped into this concept and fell in love with it, so I started thinking further, thought up some playstyles, some unique features to it,...

    Started by Fareeha‎, 06-19-2016 01:18 AM
    • Replies: 7
    • Views: 1,894
    06-19-2016, 01:27 AM Go to last post

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