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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 6,066
    08-22-2013, 08:02 PM Go to last post
  1. Job Stances

    Anytime I am stance dancing it makes me miss my FFXI Sch a bit. They were a very complex class and fun/rewarding. Then, I was thinking about more...

    Started by Archamgel‎, 10-01-2016 08:34 PM
    • Replies: 11
    • Views: 3,750
    10-10-2016, 05:51 PM Go to last post
  2. Can we get passives?

    NIN is the only Job with any passives. Anything would be nice. Examples: DRK - 5% chance to lifesteal 10% damage dealt on hit for all abilities....

    Started by Yhximott‎, 10-05-2016 05:28 AM
    passive abilities
    • Replies: 5
    • Views: 2,632
    10-10-2016, 12:21 PM Go to last post
  3. Red Mage - The Spell Weaver

    Finished my concept and design for Red Mage yesterday. I can't go into the specifics like I did in the write up as I am unable to put all of that...

    Started by Keyah‎, 09-21-2016 04:41 AM
    • Replies: 27
    • Views: 8,031
    10-02-2016, 02:26 AM Go to last post
  4. FFXIV Homebrew

    Greetings, adventurers. Like a lot of you, I spend a ton of time thinking about what jobs and classes are coming next. Finally decided to plan out...

    Started by Vasquez‎, 09-08-2016 05:24 AM
    geomancer, new jobs, red mage, samurai, thief
    • Replies: 17
    • Views: 7,391
    09-23-2016, 09:42 PM Go to last post
  5. Palace of the dead: an interesting possibility in allowing players to test new skills

    Was thinking today; because of how PotD works SE could take advantage of this to test out new skills or possible changes to skills by implementing...

    Started by Alistaire‎, 09-12-2016 06:14 PM
    • Replies: 1
    • Views: 1,309
    09-13-2016, 11:24 AM Go to last post
  6. The Echo Solution

    This current interview implies that SE is going to revise rotations and encounter difficulty. I am wanting an addition to that. Global icons...

    Started by Sandpark‎, 08-27-2016 04:09 AM
    • Replies: 1
    • Views: 2,126
    08-29-2016, 10:56 PM Go to last post
  7. Master Stone, Job and Class Idea

    Here is my idea for Sword Saint. It is based off the concept of Orlandu from Tactics with a smidgeon of XI skillchain gameplay. ...

    Started by Sandpark‎, 08-18-2016 04:57 AM
    • Replies: 5
    • Views: 2,626
    08-26-2016, 09:01 PM Go to last post
  8. My take on Elementalist

    This is my take on a Elementalist class for FFXIV. I like element using classes, and so I wanted to make one that uses all six. The end result...

    Started by Kael_Thor‎, 08-19-2016 04:14 AM
    caster, elementalist, magic, new class ideas
    • Replies: 6
    • Views: 4,397
    08-23-2016, 06:57 PM Go to last post
  9. Free Company Mounts and Mount Actions

    Not Sure where the right place to put this is, but it sort of fits gameplay battle in several areas. Will probably be editing this because of...

    Started by ADVSS‎, 08-17-2016 10:41 AM
    • Replies: 2
    • Views: 2,647
    08-17-2016, 05:44 PM Go to last post
  10. Skillchain Concept For XIV

    SkillChain Reborn Concept Discussion I would love to see the skillchain system be real time and accessible at all times. But certain properties of...

    Started by Sandpark‎, 08-04-2016 02:43 PM
    • Replies: 18
    • Views: 7,889
    08-17-2016, 12:55 AM Go to last post
  11. [Suggestion Thread] Unused Mechanics (A combined effort by everyone)

    The development team said they ran into issues making 3 jobs for 3.0, and getting NIN done in time. Looking at what they resorted to, to make the...

    Started by Claire_Pendragon‎, 08-05-2016 04:33 PM
    ideas, mechanics, new class, suggestion, unused
    • Replies: 11
    • Views: 4,655
    08-15-2016, 10:35 PM Go to last post
  12. The Power Modifier Concept

    The Power Modifier Gauge Some games have a charging mechanic to make specific skills be stronger. I am wanting this to apply to the whole game but...

    Started by Sandpark‎, 08-04-2016 04:43 AM
    • Replies: 9
    • Views: 3,312
    08-14-2016, 03:45 AM Go to last post
  13. Enemy Tendencies Idea

    This idea is a way for the devs to toggle a bar that would help enemy intelligence differ in each encounter. The devs could still give particular...

    Started by Sandpark‎, 08-12-2016 03:25 AM
    • Replies: 3
    • Views: 1,417
    08-12-2016, 07:29 PM Go to last post
  14. A Robust /Follow Feature Thought

    Short form: It's not an auto-follow feature as much as it is a vehicle feature. One party member flags themselves as a vehicle, everyone else...

    Started by Xenosan‎, 08-09-2016 12:08 AM
    • Replies: 1
    • Views: 900
    08-09-2016, 12:31 AM Go to last post
  15. A rancor/oversoul system for monsters?

    Rancor The land seeped in aether the souls of the slain linger still; converging on their kith and kin to share their rancor. Oversoul Once...

    Started by Alaltus‎, 07-26-2016 08:06 PM
    • Replies: 1
    • Views: 1,929
    08-08-2016, 08:08 AM Go to last post
  16. What makes a stat "interesting"

    As in the title, what does a stat (or set of stats) have to accomplish in order to be interesting? Quick poll, for thread-users reference as it...

    Started by Shurrikhan‎, 08-01-2016 07:23 AM
    adjustments, growth, interesting, requirements, stats
    • Replies: 12
    • Views: 5,302
    08-06-2016, 05:41 AM Go to last post
  17. Will I be able to max out all three of my chocobo's skill trees? (Read carefully)

    So I'm currently training my chocobo and he's now rank 14. His skill trees are as follows: Attack: 10 (maxed) Defense: 7 Heal: 4 I did some...

    Started by Iplewhelmed‎, 07-30-2016 02:44 AM
    • Replies: 6
    • Views: 17,731
    07-31-2016, 08:41 AM Go to last post
  18. minions as potential companions?

    With Yokai watch and more minions in the game. What are your opinions if they decide to add a function where they make a minion as a possible...

    Started by samurailargo‎, 07-29-2016 11:45 PM
    • Replies: 0
    • Views: 1,174
    07-29-2016, 11:45 PM Go to last post
  19. Chocobo Training

    Not sure if this is the right forum, but it didn't fit into any of the normal jobs/classes. I wanted to know if anyone had some advice for...

    Started by Charity322‎, 07-22-2016 07:33 PM
    • Replies: 7
    • Views: 3,382
    07-28-2016, 04:05 AM Go to last post
  20. Suggestion: Void Mage

    Outdated topic.

    Started by DE-Roxas‎, 07-21-2016 04:16 AM
    • Replies: 0
    • Views: 1,732
    07-21-2016, 04:16 AM Go to last post

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