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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 6,136
    08-22-2013, 08:02 PM Go to last post
  1. Forgetting/unlearning a class

    I thnk it would be interesting to have the option to forget/unlearn a specific class. Especially for ones who you dont really ever use.

    Started by TheX‎, 10-21-2016 04:18 AM
    • Replies: 4
    • Views: 4,252
    10-22-2016, 12:05 AM Go to last post
  2. Skills situation in 4.0

    So what skills do you think won't make the cut as useful for the rework in 4.0? For me its tri bind for summoner.

    Started by Powe‎, 10-17-2016 05:40 AM
    • Replies: 9
    • Views: 2,835
    10-21-2016, 10:07 PM Go to last post
  3. Please add limit break usage to Hall of Novice

    In the mentor roulette I often get new players who know nothing about the limit break; What it does How to use it How its shared How its affected...

    Started by Genaxx‎, 09-17-2016 09:23 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,052
    10-18-2016, 05:16 PM Go to last post
  4. Better Stealth Animations

    I was wondering if there would ever be better stealth animations added to the game? Right now, it looks so awkward when walking normally while...

    Started by Prestige‎, 10-07-2016 11:21 AM
    animations, graphics, stealth
    • Replies: 1
    • Views: 1,858
    10-18-2016, 04:52 PM Go to last post
  5. My concept for Ultimate Skills in FFXIV WIP

    Please keep in mind that this is a WORK IN PROGRESS, what is written here is not represented of the final Idea. Ultimate skills Are powerful (where...

    Started by XiroGear‎, 10-03-2016 01:26 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,991
    10-16-2016, 09:37 AM Go to last post
  6. Additions for the Companion system

    This is one of the few things that has been bothering me, is the fact that the companion system is being underutilized what with the Chocobo being...

    Started by XiroGear‎, 10-14-2016 03:21 AM
    • Replies: 2
    • Views: 1,720
    10-14-2016, 06:42 AM Go to last post
  7. Eos/Selene gender option

    Is possible to implement gender option for our fairy? Not sure if its lore related or not, but the option to have a male fairy is appealing to me......

    Started by Xiozen‎, 10-09-2016 12:52 AM
    • Replies: 2
    • Views: 1,691
    10-13-2016, 07:08 PM Go to last post
  8. Job Stances

    Anytime I am stance dancing it makes me miss my FFXI Sch a bit. They were a very complex class and fun/rewarding. Then, I was thinking about more...

    Started by Archamgel‎, 10-01-2016 08:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,855
    10-10-2016, 05:51 PM Go to last post
  9. Can we get passives?

    NIN is the only Job with any passives. Anything would be nice. Examples: DRK - 5% chance to lifesteal 10% damage dealt on hit for all abilities....

    Started by Yhximott‎, 10-05-2016 05:28 AM
    passive abilities
    • Replies: 5
    • Views: 2,674
    10-10-2016, 12:21 PM Go to last post
  10. Red Mage - The Spell Weaver

    Finished my concept and design for Red Mage yesterday. I can't go into the specifics like I did in the write up as I am unable to put all of that...

    Started by Keyah‎, 09-21-2016 04:41 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 8,183
    10-02-2016, 02:26 AM Go to last post
  11. FFXIV Homebrew

    Greetings, adventurers. Like a lot of you, I spend a ton of time thinking about what jobs and classes are coming next. Finally decided to plan out...

    Started by Vasquez‎, 09-08-2016 05:24 AM
    2 Pages
    1 2
    geomancer, new jobs, red mage, samurai, thief
    • Replies: 17
    • Views: 7,519
    09-23-2016, 09:42 PM Go to last post
  12. Palace of the dead: an interesting possibility in allowing players to test new skills

    Was thinking today; because of how PotD works SE could take advantage of this to test out new skills or possible changes to skills by implementing...

    Started by Alistaire‎, 09-12-2016 06:14 PM
    • Replies: 1
    • Views: 1,329
    09-13-2016, 11:24 AM Go to last post
  13. The Echo Solution

    This current interview implies that SE is going to revise rotations and encounter difficulty. I am wanting an addition to that. Global icons...

    Started by Sandpark‎, 08-27-2016 04:09 AM
    • Replies: 1
    • Views: 2,232
    08-29-2016, 10:56 PM Go to last post
  14. Master Stone, Job and Class Idea

    Here is my idea for Sword Saint. It is based off the concept of Orlandu from Tactics with a smidgeon of XI skillchain gameplay. ...

    Started by Sandpark‎, 08-18-2016 04:57 AM
    • Replies: 5
    • Views: 2,680
    08-26-2016, 09:01 PM Go to last post
  15. My take on Elementalist

    This is my take on a Elementalist class for FFXIV. I like element using classes, and so I wanted to make one that uses all six. The end result...

    Started by Kael_Thor‎, 08-19-2016 04:14 AM
    caster, elementalist, magic, new class ideas
    • Replies: 6
    • Views: 4,512
    08-23-2016, 06:57 PM Go to last post
  16. Free Company Mounts and Mount Actions

    Not Sure where the right place to put this is, but it sort of fits gameplay battle in several areas. Will probably be editing this because of...

    Started by ADVSS‎, 08-17-2016 10:41 AM
    • Replies: 2
    • Views: 2,663
    08-17-2016, 05:44 PM Go to last post
  17. Skillchain Concept For XIV

    SkillChain Reborn Concept Discussion I would love to see the skillchain system be real time and accessible at all times. But certain properties of...

    Started by Sandpark‎, 08-04-2016 02:43 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 8,219
    08-17-2016, 12:55 AM Go to last post
  18. [Suggestion Thread] Unused Mechanics (A combined effort by everyone)

    The development team said they ran into issues making 3 jobs for 3.0, and getting NIN done in time. Looking at what they resorted to, to make the...

    Started by Claire_Pendragon‎, 08-05-2016 04:33 PM
    2 Pages
    1 2
    ideas, mechanics, new class, suggestion, unused
    • Replies: 11
    • Views: 4,728
    08-15-2016, 10:35 PM Go to last post
  19. The Power Modifier Concept

    The Power Modifier Gauge Some games have a charging mechanic to make specific skills be stronger. I am wanting this to apply to the whole game but...

    Started by Sandpark‎, 08-04-2016 04:43 AM
    • Replies: 9
    • Views: 3,385
    08-14-2016, 03:45 AM Go to last post
  20. Enemy Tendencies Idea

    This idea is a way for the devs to toggle a bar that would help enemy intelligence differ in each encounter. The devs could still give particular...

    Started by Sandpark‎, 08-12-2016 03:25 AM
    • Replies: 3
    • Views: 1,437
    08-12-2016, 07:29 PM Go to last post

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