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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 5,904
    08-22-2013, 08:02 PM Go to last post
  1. Dismantle the Holy Trinity

    I’ve been cultivating this idea in a special petri dish lately, and it ended up growing in something quite interesting, at least in my opinion. Not...

    Started by Ahrniel‎, 11-02-2016 12:43 AM
    8 Pages
    1 2 3 ... 8
    dps, holy trinity 1 Deleted Post(s)
    • Replies: 75
    • Views: 20,036
    12-14-2016, 07:23 AM Go to last post
  2. New Samurai trailer

    From the least likely of sources. Samurai trailer :D

    Started by Hioki‎, 12-09-2016 09:40 AM
    • Replies: 2
    • Views: 1,836
    12-09-2016, 11:48 AM Go to last post
  3. Role Skills a Mistake?

    First off, I am not against having a new system in place for cross-class skills. I think locking them into role specific is a mistake. I think...

    Started by Gravton‎, 11-22-2016 09:58 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 8,253
    11-28-2016, 10:14 PM Go to last post
  4. How much do we really want Customization and Coordination?

    I've been thinking a lot about what could be done to try to give a greater sense of identity within one's own character and between it and others,...

    Started by Shurrikhan‎, 11-20-2016 06:34 AM
    builds, coordination, customization, dependence, synergy
    • Replies: 4
    • Views: 2,352
    11-22-2016, 11:31 PM Go to last post
  5. New job teased

    Ok I know at the Fest it was teased that he was wearing a scarlet witch shirt everybody is assuming that it's red mage. Scarlet equal red but I feel...

    Started by liljramos88‎, 10-19-2016 11:11 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 5,971
    11-03-2016, 01:29 PM Go to last post
  6. Is TP interesting as a mechanic?

    Yes, TP, that bar alongside HP and MP. Is it interesting? Could you imagine it being more interesting? How so? What does it accomplish? Is there...

    Started by Shurrikhan‎, 07-31-2016 04:39 AM
    4 Pages
    1 2 3 ... 4
    battle system, combat resources, limiters, mechanic, tp
    • Replies: 39
    • Views: 11,258
    11-03-2016, 04:22 AM Go to last post
  7. Forgetting/unlearning a class

    I thnk it would be interesting to have the option to forget/unlearn a specific class. Especially for ones who you dont really ever use.

    Started by TheX‎, 10-21-2016 04:18 AM
    • Replies: 4
    • Views: 4,068
    10-22-2016, 12:05 AM Go to last post
  8. Skills situation in 4.0

    So what skills do you think won't make the cut as useful for the rework in 4.0? For me its tri bind for summoner.

    Started by Powe‎, 10-17-2016 05:40 AM
    • Replies: 9
    • Views: 2,713
    10-21-2016, 10:07 PM Go to last post
  9. Please add limit break usage to Hall of Novice

    In the mentor roulette I often get new players who know nothing about the limit break; What it does How to use it How its shared How its affected...

    Started by Genaxx‎, 09-17-2016 09:23 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,792
    10-18-2016, 05:16 PM Go to last post
  10. Better Stealth Animations

    I was wondering if there would ever be better stealth animations added to the game? Right now, it looks so awkward when walking normally while...

    Started by Prestige‎, 10-07-2016 11:21 AM
    animations, graphics, stealth
    • Replies: 1
    • Views: 1,742
    10-18-2016, 04:52 PM Go to last post
  11. My concept for Ultimate Skills in FFXIV WIP

    Please keep in mind that this is a WORK IN PROGRESS, what is written here is not represented of the final Idea. Ultimate skills Are powerful (where...

    Started by XiroGear‎, 10-03-2016 01:26 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,686
    10-16-2016, 09:37 AM Go to last post
  12. Additions for the Companion system

    This is one of the few things that has been bothering me, is the fact that the companion system is being underutilized what with the Chocobo being...

    Started by XiroGear‎, 10-14-2016 03:21 AM
    • Replies: 2
    • Views: 1,610
    10-14-2016, 06:42 AM Go to last post
  13. Eos/Selene gender option

    Is possible to implement gender option for our fairy? Not sure if its lore related or not, but the option to have a male fairy is appealing to me......

    Started by Xiozen‎, 10-09-2016 12:52 AM
    • Replies: 2
    • Views: 1,627
    10-13-2016, 07:08 PM Go to last post
  14. Job Stances

    Anytime I am stance dancing it makes me miss my FFXI Sch a bit. They were a very complex class and fun/rewarding. Then, I was thinking about more...

    Started by Archamgel‎, 10-01-2016 08:34 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,454
    10-10-2016, 05:51 PM Go to last post
  15. Can we get passives?

    NIN is the only Job with any passives. Anything would be nice. Examples: DRK - 5% chance to lifesteal 10% damage dealt on hit for all abilities....

    Started by Yhximott‎, 10-05-2016 05:28 AM
    passive abilities
    • Replies: 5
    • Views: 2,562
    10-10-2016, 12:21 PM Go to last post
  16. Red Mage - The Spell Weaver

    Finished my concept and design for Red Mage yesterday. I can't go into the specifics like I did in the write up as I am unable to put all of that...

    Started by Keyah‎, 09-21-2016 04:41 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 7,581
    10-02-2016, 02:26 AM Go to last post
  17. FFXIV Homebrew

    Greetings, adventurers. Like a lot of you, I spend a ton of time thinking about what jobs and classes are coming next. Finally decided to plan out...

    Started by Vasquez‎, 09-08-2016 05:24 AM
    2 Pages
    1 2
    geomancer, new jobs, red mage, samurai, thief
    • Replies: 17
    • Views: 6,982
    09-23-2016, 09:42 PM Go to last post
  18. Palace of the dead: an interesting possibility in allowing players to test new skills

    Was thinking today; because of how PotD works SE could take advantage of this to test out new skills or possible changes to skills by implementing...

    Started by Alistaire‎, 09-12-2016 06:14 PM
    • Replies: 1
    • Views: 1,272
    09-13-2016, 11:24 AM Go to last post
  19. The Echo Solution

    This current interview implies that SE is going to revise rotations and encounter difficulty. I am wanting an addition to that. Global icons...

    Started by Sandpark‎, 08-27-2016 04:09 AM
    • Replies: 1
    • Views: 1,972
    08-29-2016, 10:56 PM Go to last post
  20. Master Stone, Job and Class Idea

    Here is my idea for Sword Saint. It is based off the concept of Orlandu from Tactics with a smidgeon of XI skillchain gameplay. ...

    Started by Sandpark‎, 08-18-2016 04:57 AM
    • Replies: 5
    • Views: 2,528
    08-26-2016, 09:01 PM Go to last post

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